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Strategies for the design of reflective shortform videogames

2020
Through the critical, iterative making of a series of game design experiments, in this practice-based research I enact and interrogate a collection of strategies and terms for the design, making, study, and discussion of reflective, shortform videogames. These are videogames, generally produced by individuals or small teams of makers, that are designed
openaire   +1 more source

Design and Development of an OnlineMultiplayer Videogame

2023
This document presents a video game called Fixing It, which is a multiplayer and arcade game where the player takes control of a mechanic and together with his/her co-workers, the other players in the game, he/she must fix as many objects as possible before his working day is over.
openaire   +1 more source

Associative Learning for Enhancing Autonomous Bots in Videogame Design

2013
The Today’s video games are highly technologically advanced, giving users the ability to step into virtual realities and play games from the viewpoint of highly complex characters. Most of the current efforts in the development of believable bots in videogames — bots that behave like human players — are based on classical AI techniques.
Sergio Moreno   +4 more
openaire   +1 more source

The Design of Learning Environments Using Videogames in Formal Education

2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007
The fundamental aim of this contribution is to analyze the design of learning environments using videogames in schools. This analysis is the result of work done by our research team in primary and secondary education in Spain. Our interest is to analyze how content and strategies in education should be learnt via the use of digital games.
openaire   +1 more source

Videogame Design and Writing of a Complete Project

2023
This document presents the final report for the Video Games Design and Development Degree Final Project by Jesús Otero Benítez. It describes the development and design path of a third-person exploration and action videogame with the provisional title "Walker".
openaire   +1 more source

Stimulating children’s engagement with an educational serious videogame using Lean UX co-design

Entertainment Computing, 2021
Maria C Ramos-Vega   +2 more
exaly  

Creating an artistic design document for an original videogame

2021
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241.
openaire   +1 more source

Quality in videogames : good design practices

2019
Tämä tutkimus on keskittynyt löytämään kvalitatiivisia tekijöitä videopeli toteutuksista. Tutkimus on toteutettu tutkimalla olemassa olevia heuristisia arvi-ointimalleja, joiden kivijalkana toimivat hyvät suunnittelukäytänteet. Hyvällä käytänteellä tarkoitetaan tämän tutkimuksen yhteydessä ratkaisuja, jotka johtavat positiiviseen käyttäjäkokemukseen ...
openaire   +1 more source

Six Degrees of Videogame Narrative

International Series on Computer Entertainment and Media Technology, 2022
Sercan Şengün, Şengün Sercan
exaly  

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