Results 151 to 160 of about 2,159 (183)
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Associative Learning for Enhancing Autonomous Bots in Videogame Design
2013The Today’s video games are highly technologically advanced, giving users the ability to step into virtual realities and play games from the viewpoint of highly complex characters. Most of the current efforts in the development of believable bots in videogames — bots that behave like human players — are based on classical AI techniques.
Sergio Moreno +4 more
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The Design of Learning Environments Using Videogames in Formal Education
2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007The fundamental aim of this contribution is to analyze the design of learning environments using videogames in schools. This analysis is the result of work done by our research team in primary and secondary education in Spain. Our interest is to analyze how content and strategies in education should be learnt via the use of digital games.
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Videogame Design and Writing of a Complete Project
2023This document presents the final report for the Video Games Design and Development Degree Final Project by Jesús Otero Benítez. It describes the development and design path of a third-person exploration and action videogame with the provisional title "Walker".
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Stimulating children’s engagement with an educational serious videogame using Lean UX co-design
Entertainment Computing, 2021Maria C Ramos-Vega +2 more
exaly
Creating an artistic design document for an original videogame
2021Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241.
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Quality in videogames : good design practices
2019Tämä tutkimus on keskittynyt löytämään kvalitatiivisia tekijöitä videopeli toteutuksista. Tutkimus on toteutettu tutkimalla olemassa olevia heuristisia arvi-ointimalleja, joiden kivijalkana toimivat hyvät suunnittelukäytänteet. Hyvällä käytänteellä tarkoitetaan tämän tutkimuksen yhteydessä ratkaisuja, jotka johtavat positiiviseen käyttäjäkokemukseen ...
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GameNet and GameSage: Videogame Discovery as Design Insight
DiGRA Digital Library, 2016James Owen Ryan +5 more
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A machine for playing in: Exploring the videogame as a medium for architectural design
Design Studies, 2020exaly

