Results 141 to 150 of about 2,159 (183)
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Experience-Based Design of Behaviors in Videogames
2008Artificial intelligence in games is usually used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPC) of games is a cumbersome task that needs experienced designers. Amongst other activities, they design new behaviors in terms of perception and actuation over the environment.
Gonzalo Flórez Puga +2 more
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A requirements analysis for videogame design support tools
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of game design involves reasoning about the effects of different potential game mechanics on player experience.
Mark J. Nelson, Michael Mateas
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Videogame design as a elicit tool for emotion recognition experiments
2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2020Videogames are powerful tools to elicit emotions in players because they use different resources (visual, audio, game mechanics, story-telling, etc.) to engage the players’ attention and enhance emotional experiences according to each videogame gender.
Laura Alejandra Martínez-Tejada +3 more
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Game Design Model for Educational History Videogames
2019The objective of this study is to apply and validate a game design model for educational video games. For this purpose, a theoretical review has been carried out on the relevant factors that must be considered when designing an interactive educational experience such as video games.
Ricardo Navarro Fernandez +4 more
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Designing Serious Videogames through Concept Maps
2013The purpose of this study was to present and evaluate a new technique through the use of concept maps for the design of serious videogames using Ejemovil Editor. This was accomplished by using a method to easily transform concept maps into directed graphs, which are then used to generate the videogame sequence and the interdependencies between the ...
Jaime Sánchez 0001, Matías Espinoza
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Information Design Elements in Videogames: A Proposed Classification
2016Some of today’s videogames work with heavy cognitive loads that demand a high flow of data from the game to the user. To achieve this, games work with different visual and non-visual elements to convey information, such as heads-up display (HUD), in-game assets, subtitles and voiceovers.
Rafael Pereira de Araujo +1 more
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Proposing interaction patterns for designing videogames supported in Smartphones
Proceedings of the XV International Conference on Human Computer Interaction, 2014Finding common solutions to recurring design problems or creating computer programs is one way to improve communication between designers of software products and multiple users. Nowadays, one of the practices used to find these solutions is through patterns, which have their origin in architecture and have been used since the 90s in the software world.
Filigrana B. Leandro +2 more
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Design and analysis of collaborative interactions in social educational videogames
Computers in Human Behavior, 2014Children with serious illness face enormous challenges in their daily life. These individuals must not only deal with the direct consequences of their disease, but they must often cope with being in a hospital or at home, being unable in many cases go to school. Frequently, connections with classmates, neighbours, and sometimes even some with relatives
Carina S. González-González +3 more
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Strategies for the design of reflective shortform videogames
2020Through the critical, iterative making of a series of game design experiments, in this practice-based research I enact and interrogate a collection of strategies and terms for the design, making, study, and discussion of reflective, shortform videogames. These are videogames, generally produced by individuals or small teams of makers, that are designed
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Design and Development of an OnlineMultiplayer Videogame
2023This document presents a video game called Fixing It, which is a multiplayer and arcade game where the player takes control of a mechanic and together with his/her co-workers, the other players in the game, he/she must fix as many objects as possible before his working day is over.
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