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Designing ethical systems for videogames
Proceedings of the 12th International Conference on the Foundations of Digital Games, 2017Videogames1 have the potential to promote ethical reasoning and reflection in players, however, designing games with this goal poses unique challenges. One way developers have attempted to introduce ethical choices into their games is by creating game systems that evaluate the players' moral actions, often representing them through a linear scale such ...
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Experience-Based Design of Behaviors in Videogames
2008Artificial intelligence in games is usually used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPC) of games is a cumbersome task that needs experienced designers. Amongst other activities, they design new behaviors in terms of perception and actuation over the environment.
Gonzalo Flórez Puga +2 more
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A requirements analysis for videogame design support tools
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of game design involves reasoning about the effects of different potential game mechanics on player experience.
Mark J. Nelson, Michael Mateas
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Game Design Model for Educational History Videogames
2019The objective of this study is to apply and validate a game design model for educational video games. For this purpose, a theoretical review has been carried out on the relevant factors that must be considered when designing an interactive educational experience such as video games.
Ricardo Navarro Fernandez +4 more
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Videogame design as a elicit tool for emotion recognition experiments
2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2020Videogames are powerful tools to elicit emotions in players because they use different resources (visual, audio, game mechanics, story-telling, etc.) to engage the players’ attention and enhance emotional experiences according to each videogame gender.
Laura Alejandra Martínez-Tejada +3 more
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Designing Serious Videogames through Concept Maps
2013The purpose of this study was to present and evaluate a new technique through the use of concept maps for the design of serious videogames using Ejemovil Editor. This was accomplished by using a method to easily transform concept maps into directed graphs, which are then used to generate the videogame sequence and the interdependencies between the ...
Jaime Sánchez 0001, Matías Espinoza
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Information Design Elements in Videogames: A Proposed Classification
2016Some of today’s videogames work with heavy cognitive loads that demand a high flow of data from the game to the user. To achieve this, games work with different visual and non-visual elements to convey information, such as heads-up display (HUD), in-game assets, subtitles and voiceovers.
Rafael Pereira de Araujo +1 more
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Proposing interaction patterns for designing videogames supported in Smartphones
Proceedings of the XV International Conference on Human Computer Interaction, 2014Finding common solutions to recurring design problems or creating computer programs is one way to improve communication between designers of software products and multiple users. Nowadays, one of the practices used to find these solutions is through patterns, which have their origin in architecture and have been used since the 90s in the software world.
Filigrana B. Leandro +2 more
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Production of educational videogame from the design document
AHFE International, 2022This work aims to promote environmental awareness in children, as a philosophy of life, to promote a culture of care for the ecosystem in their family and social environment. From the field of video games, we wanted to achieve the proposed objective, for this we started from the design document, based on Rogers' model. Prototypes were developed, levels
Miguel Cobos, Daniel Ripalda
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Design and analysis of collaborative interactions in social educational videogames
Computers in Human Behavior, 2014Children with serious illness face enormous challenges in their daily life. These individuals must not only deal with the direct consequences of their disease, but they must often cope with being in a hospital or at home, being unable in many cases go to school. Frequently, connections with classmates, neighbours, and sometimes even some with relatives
Carina S. González-González +3 more
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