Results 111 to 120 of about 56,644 (210)

Academical and Research Wiimote Applications [PDF]

open access: yes, 2008
IADIS MULTI CONFERENCE ON COMPUTER SCIENCE AND INFORMATION SYSTEMS 2008 Amsterdam, The Netherlands JULY 22 - 24, 2008This paper proposes the employment of the Wii Remote controller, better known as Wiimote, as an useful tool for educators and ...
Camacho, Eduardo F.   +2 more
core  

Video Games as Mass Art

open access: yesContemporary Aesthetics, 2011
Videogames are one of the most significant developments in the mass arts of recent times. In commercial terms, they are now among the most prominent of the mass arts worldwide.
Grant Tavinor
doaj  

Lifting Term Rewriting Derivations in Constructor Systems by Using Generators

open access: yes, 2015
Narrowing is a procedure that was first studied in the context of equational E-unification and that has been used in a wide range of applications. The classic completeness result due to Hullot states that any term rewriting derivation starting from an ...
Riesco, Adrián   +1 more
core   +2 more sources

Using Virtual Reality to increase technical performance during rowing workouts [PDF]

open access: yes, 2018
Technology is advancing rapidly in virtual reality (VR) and sensors, gathering feedback from our body and the environment we are interacting in. Combining the two technologies gives us the opportunity to create personalized and reactive immersive ...
Vivo Montero, Ricard
core  

Videogame soundscapes

open access: yes, 2012
This paper proposes a methodological framework to analyze the sonic output of computer games by investigating and adapting available soundscape studies, as discussed primarily by R. Murray Schafer and Barry Truax. While the current academic research about sound in games highlighted the problematic nature of the application of film sound theory to ...
Oliva, Costantino   +1 more
openaire   +1 more source

Recover:designing a videogame to assist with recovery from PTSD [PDF]

open access: yes, 2017
Recover is a game prototype that was developed to explore the potential of videogames to provide users recovering from PTSD with an alternative form of immersive self-help.
J. S. Sloan, Robin, Macleod, Eilidh
core  

Split-Screen : Videogame History through Local Multiplayer Design [PDF]

open access: yes
By looking at videogame production through a two-vector model of design – a practice determined by the interplay between economic and technological evolution – we argue that shared screen play, as both collaboration and competition ...
Grabarczyk, Pawel   +1 more
core  

VIDEO GAMES AS A MEANS OF COMMUNICATION POLICY POST-SOVIET SPACE

open access: yesПроблемы постсоветского пространства, 2017
Videogames as a kind of entertainment have a mass nature in the modern world. This aspect involves the opportunity of political advertising and promotion of some kind of political views.
D. A. Iglin
doaj  

Playing video games in community spaces and adolescent loneliness: a cross-sectional study. [PDF]

open access: yesChild Adolesc Psychiatry Ment Health
Corbella-González A   +2 more
europepmc   +1 more source

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