Results 61 to 70 of about 1,124,774 (343)

Creating Educational Digital Artefacts Collaboratively in a Virtual Reality Environment

open access: yesUbiquity Proceedings, 2023
This paper discusses the use of virtual reality (VR) technologies in education and the collaborative creation of educational digital artifacts in a virtual reality environment. The paper presents a case study of students who collaborated creating digital
Vlad Mihaescu, Diana Andone
doaj   +1 more source

Virtual learning environment to predict withdrawal by leveraging deep learning

open access: yesInternational Journal of Intelligent Systems, 2019
The current evolution in multidisciplinary learning analytics research poses significant challenges for the exploitation of behavior analysis by fusing data streams toward advanced decision‐making.
Saeed-Ul Hassan   +5 more
semanticscholar   +1 more source

Additive Manufacturing of Continuous Fibre Reinforced Composites: Process, Characterisation, Modelling, and Sustainability

open access: yesAdvanced Engineering Materials, EarlyView.
Additive manufacturing provides precise control over the placement of continuous fibres within polymer matrices, enabling customised mechanical performance in composite components. This article explores processing strategies, mechanical testing, and modelling approaches for additive manufactured continuous fibre‐reinforced composites.
Cherian Thomas, Amir Hosein Sakhaei
wiley   +1 more source

Shared virtual learning environments in higher education

open access: yesRed U, 2013
There is an increasing demand for virtual platforms based on the concept of Web 2.0 and on Personal Learning Networks (PLN) as these guarantee conversations between educational agents and cooperation aimed at the joint knowledge production.
Margarita R. Rodríguez Gallego   +1 more
doaj   +1 more source

Predicting At-Risk Students Using Clickstream Data in the Virtual Learning Environment

open access: yesSustainability, 2019
In higher education, predicting the academic performance of students is associated with formulating optimal educational policies that vehemently impact economic and financial development.
N. Aljohani, A. Fayoumi, Saeed-Ul Hassan
semanticscholar   +1 more source

Virtual reality learning software for individuals with intellectual disabilities : comparison between touchscreen and mouse interactions [PDF]

open access: yes, 2012
The aim of this article is to analyze the impact of two user interfaces - a tactile interface and a computer mouse - in a virtual environment allowing self-learning tasks, such as dishwashing, by workers with mental deficiencies.
DAMIANO, Romain   +4 more
core  

Solution‐Processed Two‐Dimensional Indium Oxide on Sodium‐Embedded Alumina for Reconfigurable Optoelectronic Synaptic Transistors

open access: yesAdvanced Functional Materials, EarlyView.
Wafer‐scale two‐dimensioanl In2Se3 oxidized into InOx on sodium‐embedded beta‐alumina enables multifunctional reconfigurable electronics. Sodium ions accumulate within distinct spatial distribution under drain‐controlle and gate‐controlled operation. Drain‐control operation gives controllability of ultraviolet‐driven optoelectronic synaptic conductance
Jinhong Min   +13 more
wiley   +1 more source

Problem-solving in virtual environment simulations prior to direct instruction for differential diagnosis in medical education: An experimental study [version 2; peer review: 2 approved]

open access: yesMedEdPublish, 2023
Background: Despite acquiring vast content knowledge about the functioning of the human body through university teaching, medical students struggle to transfer that knowledge to one of the core disciplinary practices – differential diagnosis. The authors
Christian Fässler   +4 more
doaj   +1 more source

Social Agents for Learning in Virtual Environments

open access: yes, 2016
Several serious games have been proposed to practice communication strategies in formal contexts. Intelligent virtual agents (IVA) can be used to show the player the effects of a conversational move. In this paper we discuss the key role of using social context for the virtual agents in these serious games.
Agnese Augello   +2 more
openaire   +5 more sources

An Emotion Recognition Model Based on Facial Recognition in Virtual Learning Environment

open access: yes, 2018
The purpose of this study is to introduce a method based on facial recognition to identify students’ understanding of the entire distance learning process.
D. Yang   +4 more
semanticscholar   +1 more source

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