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Impact of a New Virtual Health Humanities Approach for Collaborative Online International Learning: Mixed Methods Study. [PDF]
Gaunt HM +5 more
europepmc +1 more source
Virtual Heritage Learning Environments [PDF]
The change and restrictions in how we react with cultural heritage because of the COVID-19 pandemic has created an urgency in advancing remote and digital access to objects and sites. This paper outlines the process for developing Virtual Learning Environments (VLEs) using digital recording and modelling of architectural heritage and archaeology ...
Eimear Meegan +7 more
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Nurse Educator, 2010
In this bimonthly series, the authors examine how nurse educators can use the Internet and Web-based computer technologies such as search, communication, collaborative writing tools; social networking and social bookmarking sites; virtual worlds; and Web-based teaching and learning programs.
Ahern, Nancy, Wink, Diane M.
openaire +3 more sources
In this bimonthly series, the authors examine how nurse educators can use the Internet and Web-based computer technologies such as search, communication, collaborative writing tools; social networking and social bookmarking sites; virtual worlds; and Web-based teaching and learning programs.
Ahern, Nancy, Wink, Diane M.
openaire +3 more sources
MuDiS - A Virtual Learning Environment
2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and digital gaming concepts to create an interactive tool for science education. MuDiS has been designed to be an extensible and easy-to-use system.
Jeetinder Singh +2 more
openaire +2 more sources
Virtual Reality and Mixed Reality for Virtual Learning Environments
Computers and Graphics, 2006This paper explores educational uses of virtual learning environment (VLE) concerned with issues of learning, training and entertainment. We analyze the state-of-art research of VLE based on virtual reality and augmented reality. Some examples for the purpose of education and simulation are described.
Adrian David Cheok, Zhigeng Pan
exaly +3 more sources

