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The development of a virtual reality adventure game to prepare for a tsunami disaster [PDF]
This research aimed to study and analyse the interaction between humans and a tsunami disaster simulation. Besides, it aimed to develop a virtual reality (VR) adventure game in regard to preparing for a tsunami disaster caused by an earthquake.
Chawalit Doungutha, Tatiya Theppituck
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Virtuality+: The physical body in virtual reality and the path toward augmented virtuality
While many scholars have decried the erasure of the body in virtual reality (VR), this paper focuses on the body – and the physical reality for which it stands – as a critical component of any experience of virtual reality. Specifically, studying VR from
Philippe Bédard
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Virtual reality and augmented reality technologies: A closer look [PDF]
Virtual Reality (VR) and Augmented Reality (AR) technologies are based on the creation of a completely new scene that cannot be touched by the bare hand but is sensually perceived through a combination of artificial visual and sound effects.
Renas Rajab Asaad
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ADOPTING NEW MANAGEMENT TECHNOLOGIES FOR BETTER TOURIST EXPERIENCES IN MALAYSIA’S TOURISM SECTOR
The effect of Augmented Reality (AR) and Virtual Reality (VR) on the Malaysian tourism business is looked into in this study. With tourism at the forefront of this digital transformation, AR and VR have emerged as revolutionary forces, revolutionising a ...
Zamri Bin Osman
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Immersive virtual reality (VR) is increasingly applied in various areas of life. The potential of this technology has also been noticed in recreational physical activity and sports.
Jacek Polechoński, Alan Langer
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Because of its benefits in providing an engaging and mobile environment, virtual reality (VR) has recently been rapidly adopted and integrated in education and professional training.
Lukas Paulauskas +4 more
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Creating Educational Digital Artefacts Collaboratively in a Virtual Reality Environment
This paper discusses the use of virtual reality (VR) technologies in education and the collaborative creation of educational digital artifacts in a virtual reality environment. The paper presents a case study of students who collaborated creating digital
Vlad Mihaescu, Diana Andone
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The Effects of a Virtual Reality Tourism Experience on Tourist’s Cultural Dissemination Behavior
Virtual reality technology has been widely applied in the tourism industry, but the literature examining the relationship between the virtual tourism experience and cultural dissemination behavior is limited.
Yanfang Zeng, Lihua Liu, Rui Xu
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Virtual Reality technology has gained increased attention due to its capacity to provide immersive and interactive experiences to its users. Although increasing evidence has suggested that incorporating multisensory components in VR can promote the sense
Kun Lyu +3 more
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Augmented and virtual reality (AR/VR) technologies are regularly used in psychology research to complement psychological interventions and to enable an individual to feel as if they are in an environment other than that of their immediate surroundings. A
Joanne Carroll +7 more
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