Results 161 to 170 of about 265,369 (216)
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Proceedings of the 2006 ACM CoNEXT conference on - CoNEXT '06, 2006
We consider the case of a virtual world of peers that are organized in an overlay built by Delaunay Triangulation. Application layer routing is used to determine the path taken in the overlay between two peers. Application layer routing incurs a major delay penalty since it ignores the characteristics of the physical network topology.We show how to ...
Steiner, Moritz, Biersack, Ernst W.
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We consider the case of a virtual world of peers that are organized in an overlay built by Delaunay Triangulation. Application layer routing is used to determine the path taken in the overlay between two peers. Application layer routing incurs a major delay penalty since it ignores the characteristics of the physical network topology.We show how to ...
Steiner, Moritz, Biersack, Ernst W.
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In-World Behaviors and Learning in a Virtual World
International Journal of Virtual and Personal Learning Environments, 2014Educational virtual worlds can give students opportunities that would not otherwise be possible in face-to-face settings. The SciEthics Interactive simulations allow learners to conduct scientific research and practice ethical decision-making within a virtual world. This study examined the in-world behaviors that identify students who perceive learning
Larysa N. Nadolny, Mark Childs
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Proceedings Computer Animation'95, 2002
Networked virtual worlds allow multiple virtual worlds connected on a network to share information with one another. Developing such virtual worlds is, however, fraught with many difficulties. Handling both the networking and user interface needs of virtual worlds in an efficient manner poses interesting trade-off-options. In this paper, we discuss the
Gurminder Singh +3 more
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Networked virtual worlds allow multiple virtual worlds connected on a network to share information with one another. Developing such virtual worlds is, however, fraught with many difficulties. Handling both the networking and user interface needs of virtual worlds in an efficient manner poses interesting trade-off-options. In this paper, we discuss the
Gurminder Singh +3 more
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Accessibility in virtual worlds
CHI '08 Extended Abstracts on Human Factors in Computing Systems, 2008Virtual worlds present both an opportunity and a challenge to people with disabilities. Standard ways to make such worlds accessible to a broad set of users have yet to emerge, although some core requirements are already clear. This paper describes work in progress towards an accessible 3D multi-player game that includes a set of novel tools for ...
Shari Trewin +3 more
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An Architecture for Virtual Worlds
Presence: Teleoperators and Virtual Environments, 1992This paper presents a system architecture for creating interactive, multisensory, three-dimensional environments called virtual worlds. The architecture specifically addresses the requirements of virtual worlds for high performance, flexibility, and coordination of concurrent events.
Perry A. Appino +5 more
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The real world and virtual worlds
Internet Research, 1997Discusses some of the limitations of virtual reality (VR) with reference to socio‐technical systems ‐ the interaction of people with technology. Argues that VR has potential applications but that these applications may prove to be more limited than some proponents would suggest.
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International Joint Conference on Autonomous Agents and Multiagent Systems, 2010
Organization-based multi-agent systems (MAS) can be represented by means of 3D virtual worlds facilitating then the interaction among participants, i.e humans and agents. In this paper we propose a system that can automatically generate a 3D virtual world from formal specifications of both a MAS and a design visual style (i.e a shape grammar).
Tomas Trescak +2 more
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Organization-based multi-agent systems (MAS) can be represented by means of 3D virtual worlds facilitating then the interaction among participants, i.e humans and agents. In this paper we propose a system that can automatically generate a 3D virtual world from formal specifications of both a MAS and a design visual style (i.e a shape grammar).
Tomas Trescak +2 more
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Proceedings of the ACM symposium on Virtual reality software and technology, 1998
There is no doubt that 3D interfaces edged 2D ones in 3D modeling applications. 2D input devices cannot provide 3D information directly and are less efficient. Direct manipulation, which is highly desirable in 3D modeling, is also impossible. This paper describes the design and implementation of a virtual hand interface for a 3D modeler, which can be ...
Elton K. H. Tsang +2 more
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There is no doubt that 3D interfaces edged 2D ones in 3D modeling applications. 2D input devices cannot provide 3D information directly and are less efficient. Direct manipulation, which is highly desirable in 3D modeling, is also impossible. This paper describes the design and implementation of a virtual hand interface for a 3D modeler, which can be ...
Elton K. H. Tsang +2 more
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ACM SIGMIS Database: the DATABASE for Advances in Information Systems, 2007
This article raises the question of political innovation that can potentially emerge within, and spread from, the virtual worlds. Locating the signs of political change in the surfacing of innovative political concepts, the article proposes the investigation of keywords in the codes and rules of the virtual communities, as well as the compilation of a ...
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This article raises the question of political innovation that can potentially emerge within, and spread from, the virtual worlds. Locating the signs of political change in the surfacing of innovative political concepts, the article proposes the investigation of keywords in the codes and rules of the virtual communities, as well as the compilation of a ...
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Proceedings of the 7th Euro American Conference on Telematics and Information Systems, 2014
The research paper describes the development of a user friendly 3D virtual world. For the research, we modeled building number 3 of the Technological University of Panama, Victor Levi Sasso Campus.For the virtual world development we consider the use of an avatar, which becomes the user's virtual representation that interacts with certain objects in ...
Lee, Nadia, de Clunie, Gisela T.
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The research paper describes the development of a user friendly 3D virtual world. For the research, we modeled building number 3 of the Technological University of Panama, Victor Levi Sasso Campus.For the virtual world development we consider the use of an avatar, which becomes the user's virtual representation that interacts with certain objects in ...
Lee, Nadia, de Clunie, Gisela T.
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