Results 181 to 190 of about 265,369 (216)
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Measuring virtual wealth in virtual worlds
Information Technology and Management, 2011This article presents pioneering research on measuring virtual wealth in an open virtual world for diagnosing the health of virtual worlds. It proved the existence of an open virtual world by proving the existence of a free choice of virtual currencies for virtual goods between distinct virtual worlds.
Jingzhi Guo, Zhiguo Gong
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Education in Virtual Worlds: Virtual Storytelling
2009 International Conference on CyberWorlds, 2009This paper is dedicated to the idea of studying in virtual worlds and discusses how virtual storytelling technology (VST) can provide an educational process. We try to answer the question — is it possible to substitute a real learning environment with a fully immersive 3D virtual space? And if so, what role should a virtual teacher play and what skills
Polina Danilicheva +3 more
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Growing virtual plants for virtual worlds
Proceedings of the 24th Spring Conference on Computer Graphics, 2008As plants are an inevitable part of our world, virtual plants are an expected part of a virtual environment. We present a method for creating, growing and visualization of virtual plants in the virtual world. Plants are created in the open-source 3D modelling platform GroIMP, which is based on growth grammars implemented as the programming language XL (
Katarína Smolenová +1 more
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Animation in the virtual world
Proceedings Computer Animation '96, 2002Most virtual environments are sterile places where the objects rarely interact with each other, and the user moves through the space as if most of the objects weren't there. Interesting virtual environments require a high level of user interaction. The user must be able to interact with the objects in the environment, and there must be interesting ...
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Exploring virtual worlds: success factors in virtual world marketing
Management Decision, 2009PurposeDrawing from recent work on online social networking and communities of consumption, the purpose of this paper is to explore, identify, and postulate key factors facilitating the growth and success of marketing in virtual worlds.Design/methodology/approachAn empirical study was conducted employing netnographic evidence from three different ...
Tikkanen, Henrikki +3 more
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1998
Today’s world is characterized by an explosion of new communication technologies and unique uses which modify our behaviour and our thought processes. Confronted with this evolution, we are waiting for a new form of life to emerge corresponding to these technologies.
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Today’s world is characterized by an explosion of new communication technologies and unique uses which modify our behaviour and our thought processes. Confronted with this evolution, we are waiting for a new form of life to emerge corresponding to these technologies.
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Neuroscience in a virtual world
Nature Methods, 2010Using a virtual reality setup and a deep window into the brain, researchers can image the activity of neurons as mice navigate virtual environments.
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Designing the virtual campus as a virtual world
Proceedings of the 1999 conference on Computer support for collaborative learning - CSCL '99, 1999Virtual Worlds are networked environments that look like the physical world, and create a sense of place for the person communicating, navigating, and doing things in the virtual world. Virtual worlds have traditionally been developed as games, in fact, most virtual worlds today are games. A virtual campus has been developed in the Architecture Faculty
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Building Virtual Guides for Virtual Worlds
2012Virtual guides can be used in several applications, ranging from guides or trainers in simulated worlds to non player characters for virtual games. In this paper we present a novel algorithm for automatically prototyping virtual instruction-giving agents from human-human.
Luciana Benotti, Alexandre Denis 0002
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A Virtual Tour Guide for Virtual Worlds
2009In this paper we present an implementation of a embodied conversational agent that serves as a virtual tour guide in Second Life. We show how we combined the abilities of a conversational agent with navigation in the world and present some preliminary evaluation results.
Dusan Jan +4 more
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