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Building the virtual world

IEEE Micro, 1999
Stop and think about the building and delivery of electronic commerce, all the activity that goes on behind your PC. It is not just a routine stringing of computer to network server to backbone connection. The framework for characterizing that activity is more complex and involves commercial and market factors along with the technology that makes ...
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Virtual World Architectures

IEEE Internet Computing, 2011
Three-dimensional virtual worlds promise to complement the Web with 3D models of virtual places that are fanciful or that model and mirror the real world. Marketplace evolution is one way to wait and see if and how this will come about. Another approach is to identify current limitations of virtual worlds, deconstruct and study their architectures, and
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Scalability for Virtual Worlds

2009 IEEE 25th International Conference on Data Engineering, 2009
Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO architectures are server-centric in that all game logic is executed at the servers of the company hosting the game.
Nitin Gupta 0003   +4 more
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Of Bikes and Virtual Worlds

2011 International Conference on Cyberworlds, 2011
Bicycles today are interfaces between civility and nature, between poetics and technological evolution. Jeffrey Shaw's classical piece The Legible City (1989) involves a stationary bicycle in the context of visual poetry, 3D texts, and geometries of uninhabited cities. The Legible City is an interface to virtual worlds. Text-shaped cities are projected
Everardo Reyes-García   +8 more
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The Metaplastic Virtual Worlds

2007 International Conference on Cyberworlds (CW'07), 2007
Virtual reality systems need new metaphors for their communication. This paper presents an extension to a previous work on fuzzy semantic languages. The application of the model tries to improve its conceptualization and definition of a new virtual world system.
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Ethics in the virtual world

Journal of Information, Communication and Ethics in Society, 2007
PurposeThe purpose of this viewpoint paper is to provide an overview of three papers included in a Special Issue of the Journal of Information Communication Ethics and Society, entitled Ethics in the Virtual World.Design/methodology/approachThe papers were chosen because they reflect three key themes in computing, ethics and society.
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Virtual Machines for Virtual Worlds.

2012
Multi User Virtual Worlds provide a simulated immersive 3D environment that is similar to the real world. Popular examples include Second Life and OpenSim. The multi-user nature of these simulations means that there are significant computational demands on the processes that render the different avatar-centric views of the world for each participant ...
Sanatinia, Amirali   +3 more
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Virtual World Entrepreneurship

2013 46th Hawaii International Conference on System Sciences, 2013
Virtual worlds are three-dimensional environments in which individuals represented by avatars can buy and sell virtual content and real world products. Virtual world entrepreneurs have been able to generate significant, real world profits in these simulated environments.
Andrew M. Hardin   +3 more
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Virtual friend recommendations in virtual worlds

Decision Support Systems, 2015
Virtual worlds (VWs) are becoming effective interactive platforms in the fields of education, social sciences and humanities. Computing similarity among users is a technique commonly used to make friend recommendations in social networks. However, user communities in virtual worlds tend to have fewer real world linkages and more entertainment-related ...
Hsiu-Yu Liao, Kuan-Yu Chen, Duen-Ren Liu
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Virtual Worlds-a virtual environment architecture

Proceedings. Computer Graphics International (Cat. No.98EX149), 2002
The authors present Virtual Worlds as an open architecture for large-scale virtual environments with multi-users. It is based on the integration of VRML, Java and the Internet bringing forth a cross-platform solution. Virtual Worlds is furnished with a set of tools and APIs that allow one to create, extend and customise one's own virtual environment.
Manuel Fradinho Duarte de Oliveira   +1 more
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