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The Early History of Visual Virtuality with Two Eyes
Visual virtuality can be seen as involving the processing and perception of pictorial images. The production of such representations has a longer history than speculations about their perception. Pictorial images of objects and scenes lack two dimensions
Nicholas J. Wade
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Virtual worlds present frontiers of promise for the ever evolving venture of pedagogical development, trial and embracement. Of late there have been large pushes into these worlds in terms of health-based education for students and early practitioners.
Grant Meredith +3 more
openaire +2 more sources
Multi-user virtual environments (MUVEs), the most popular of which is Second Life, have great potential to provide engaging, interactive content to today’s students using both synchronous and asynchronous delivery. Educators, as well as several forward-thinking corporations and military organizations, have proven to be early adopters of MUVEs as a ...
Catherine M. J. Lithgow +2 more
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Extended Reality and Its Applications in Cardiovascular Medicine
Medical imaging is central to the diagnosis of cardiovascular disease [...]
Zhonghua Sun, Mauro Vaccarezza
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An assembled issue for the Journal of Virtual Worlds Research [PDF]
Three-dimensional (3D) virtual worlds have been employed in various domains and have been a topic for investigation for a long time. Nevertheless, the papers chosen for this assembled issue of the Journal of Virtual Worlds Research all argue the need for
Herold, David +2 more
core
Liquid biopsy enables minimally invasive, real‐time molecular profiling through analysis of circulating biomarkers in biological fluids. This Perspective highlights the importance of training pathologists through integrative educational programs, such as the European Masters in Molecular Pathology, to ensure effective and equitable implementation of ...
Marius Ilié +13 more
wiley +1 more source
Herein, we report a USB-powered VR-HMD prototype integrated with our 33 mm aperture varifocal liquid lenses and electronic drive components, all assembled in a conventional VR-HMD form-factor.
Tridib Ghosh +2 more
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Strategies and challenges to facilitate situated learning in virtual worlds post-Second Life [PDF]
Virtual worlds can establish a stimulating environment to support a situated learning approach in which students simulate a task within a safe environment.
Adil Hassan +18 more
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Rethinking plastic waste: innovations in enzymatic breakdown of oil‐based polyesters and bioplastics
Plastic pollution remains a critical environmental challenge, and current mechanical and chemical recycling methods are insufficient to achieve a fully circular economy. This review highlights recent breakthroughs in the enzymatic depolymerization of both oil‐derived polyesters and bioplastics, including high‐throughput protein engineering, de novo ...
Elena Rosini +2 more
wiley +1 more source
Presence is widely recognized as a key quality metric for immersive virtual reality (IVR) experiences. However, research on factors contributing to presence is impeded by the plethora of identified factors, contradictory results, and unclear interactions.
Markus Dresel +4 more
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