Results 41 to 50 of about 265,369 (216)
Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources
Immersive experiential technologies find fertile grounds to grow and support healthcare education. Virtual, Augmented, or Mixed reality (VR/AR/MR) have proven to be impactful in both the educational and the affective state of the healthcare student’s ...
Panagiotis E. Antoniou +7 more
doaj +1 more source
Defying the ‘Magic Circle’: Unethical Acts in Virtual Worlds [PDF]
Overview: This article investigates the complex and controversial exclusion of real world law from virtual worlds. By including examples of several documented unethical acts that have occurred in virtual worlds, this article suggests that real world law ...
Bohling, Michael
core +1 more source
Fact, Fiction and Virtual Worlds [PDF]
This paper considers the medium of videogames from a goodmanian standpoint. After some preliminary clarifications and definitions, I examine the ontological status of videogames.
Declos, Alexandre
core
Engaging with music has been shown to have a positive impact on the quality of life of residents in care homes, who are known to be affected by anxiety, depression and loneliness. Based on the known benefits of in-person singing activities, a new Virtual
Helena Daffern +10 more
doaj +1 more source
The text refers to the current situation of scholars during the pandemic. It points out the problems associated with the lockdown and the consequence of having to work and teach remotely.
openaire +2 more sources
Integrating Virtual Reality (VR) with developing technology has become crucial in today’s schools to transform in-the-moment instruction. A change in perspective has occurred because of VR, enabling teachers to create immersive learning experiences in ...
Artwell Regis Muzata +3 more
doaj +1 more source
Symbol, costume, compass: "synthetic apparel" for transcultural experiences [PDF]
Virtual design concerns itself with artifacts which are purchased and consumed solely within the online, participatory virtual worlds in which they are created: Edward Castranova estimates the revenue generated by current virtual economies, which are ...
Ayiter, Elif
core
Cybersickness remains a significant challenge for virtual reality (VR) applications, particularly in highly immersive environments. This study examined the effects of immersion, task performance, and individual differences on cybersickness symptoms ...
Sokratis Papaefthymiou +3 more
doaj +1 more source
With operations in the built environment becoming increasingly data-rich (via Building Information Models and Internet of Things devices) and the rapid development of highly immersive environments, there are new opportunities for components of ...
Alexander C. Pogmore +2 more
doaj +1 more source
From Multi-User Virtual Environment to 3D Virtual Learning Environment [PDF]
While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi‐user 3D virtual worlds for entertainment, and this in turn has led
Edgar, Edmund +2 more
core +4 more sources

