Results 21 to 30 of about 265,369 (216)

Valuing Virtual Worlds: The Role of Categorization in Technology Assessment [PDF]

open access: yes, 2012
Virtual worlds offer great potential for supporting the collaborative work of geographically distributed teams. However, reports indicate the existence of substantial barriers to the acceptance and use of virtual worlds in business settings.
Aten, Kathryn, Nardon, Luciara
core   +2 more sources

“Case By Case”: Investigating the Use of a VR-Based Allegorical Serious Game for Consent Education

open access: yesVirtual Worlds
The topic of consent within interpersonal relationships is sensitive and complex. A serious game can provide a safe medium for the exploration of the topic of consent. In this paper, we aim to alleviate the challenges of designing a serious game artefact
Autumn May Aindow   +8 more
doaj   +1 more source

Now You’re Thinking with Portals: Investigating Episodic Memory and Locomotion with Redirected Walking in Impossible Spaces

open access: yesVirtual Worlds
Natural walking locomotion in virtual reality (VR) allows intuitive movement through a virtual environment (VE), lower rates of simulator sickness, and increased immersion. However, it is limited by available play-space.
Samuel E. R. Thompson   +5 more
doaj   +1 more source

An assembled issue for the Journal of Virtual Worlds Research [PDF]

open access: yes, 2012
Three-dimensional (3D) virtual worlds have been employed in various domains and have been a topic for investigation for a long time. Nevertheless, the papers chosen for this assembled issue of the Journal of Virtual Worlds Research all argue the need for
Herold, David   +2 more
core  

The Early History of Visual Virtuality with Two Eyes

open access: yesVirtual Worlds
Visual virtuality can be seen as involving the processing and perception of pictorial images. The production of such representations has a longer history than speculations about their perception. Pictorial images of objects and scenes lack two dimensions
Nicholas J. Wade
doaj   +1 more source

Issues in the study of virtual world social movements [PDF]

open access: yes, 2011
Virtual worlds are online three-dimensional worlds that are often constructed to look much like the real world. As more people begin to use these virtual worlds, virtual communities are emerging enabling various social activities and social interactions ...
Gardner, L, Mckenna, Brad, Myers, M
core   +1 more source

Extended Reality and Its Applications in Cardiovascular Medicine

open access: yesVirtual Worlds
Medical imaging is central to the diagnosis of cardiovascular disease [...]
Zhonghua Sun, Mauro Vaccarezza
doaj   +1 more source

Analysing qualitative data from virtual worlds: using images and text mining [PDF]

open access: yes, 2015
There is an increasing interest within both organisational and social contexts in virtual worlds and virtual reality platforms. Virtual worlds are highly graphical systems in which avatars interact with each other, and almost every event and conversation
Gardner, Lesley   +2 more
core   +1 more source

An Economically Viable Minimalistic Solution for 3D Display Discomfort in Virtual Reality Headsets Using Vibrating Varifocal Fluidic Lenses

open access: yesVirtual Worlds
Herein, we report a USB-powered VR-HMD prototype integrated with our 33 mm aperture varifocal liquid lenses and electronic drive components, all assembled in a conventional VR-HMD form-factor.
Tridib Ghosh   +2 more
doaj   +1 more source

Exploring key determinants of virtual worlds \ud business success based on users' experience and\ud perception [PDF]

open access: yes, 2010
Given the growth and popularity of virtual worlds, companies have a\ud strong interest in presenting themselves successfully in virtual worlds. We\ud designed an experimental study to identify the key determinants of virtual worlds\ud business success ...
Xu , Xiaobo (Bob)
core  

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