Results 11 to 20 of about 265,369 (216)

Virtual Worlds [PDF]

open access: yesBusiness & Information Systems Engineering, 2008
Recently virtual worlds have been intensely discussed both in public and in the scientific world. The mass media have reported in detail about the evolution and happenings in Second Life, a virtual world run by Linden Lab Inc. Interestingly, Second Life is not only used by private customers but also by well-known companies and even government ...
Danny Pannicke, Rüdiger Zarnekow
openaire   +1 more source

Analyses of a Virtual World [PDF]

open access: yes, 2016
We present an overview of a series of results obtained from the analysis of human behavior in a virtual environment. We focus on the massive multiplayer online game (MMOG) Pardus which has a worldwide participant base of more than 400,000 registered players.
Holovatch, Y.   +3 more
openaire   +4 more sources

A virtual world of paleontology [PDF]

open access: yesTrends in Ecology & Evolution, 2014
ISSN:0169 ...
Cunningham, J   +4 more
openaire   +5 more sources

Usability of Virtual Worlds [PDF]

open access: yes, 2013
In recent years virtual worlds left their origins driven by new technologies. As a consequence 3D-based environments moved into business related domains and are used e.g. to support virtual meetings or product presentations. However, enterprises have to consider that a large share of companies' employees still fits to the definition of so-called ...
Lu, Haind   +2 more
openaire   +1 more source

A Virtual World Grammar for automatic generation of virtual worlds

open access: yesThe Visual Computer, 2010
11 páginas, 11 figuras.-- El PDF es la versión manuscrita de autor.
Tomas Trescak   +2 more
openaire   +3 more sources

Virtual goods recommendations in virtual worlds. [PDF]

open access: yesScientificWorldJournal, 2015
Virtual worlds (VWs) are computer‐simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue.
Chen KY, Liao HY, Chen JH, Liu DR.
europepmc   +5 more sources

Strategies and challenges to facilitate situated learning in virtual worlds post-Second Life [PDF]

open access: yes, 2017
Virtual worlds can establish a stimulating environment to support a situated learning approach in which students simulate a task within a safe environment.
Adil Hassan   +18 more
core   +2 more sources

Another Time, Another Space: Virtual Worlds, Myths and Imagination. [PDF]

open access: yes, 2008
In her article “Another Time, Another Space: Virtual Worlds, Myths and Imagination” Beatrice Bittarello performs a reappraisal of the issue of Virtual Worlds using an interdisciplinary approach.
Bittarello, Beatrice
core   +1 more source

Navigating the Healthcare Metaverse: Immersive Technologies and Future Perspectives

open access: yesVirtual Worlds
The year is 2030. The internet has evolved into the metaverse. People navigate through advanced avatars, shop in digital marketplaces, and connect with others through extended reality social media platforms.
Kevin Yi-Lwern Yap
doaj   +1 more source

From Trend Analysis to Virtual World System Design Requirement Satisfaction Study

open access: yes, 2020
Virtual worlds have become global platforms connecting millions of people and containing various technologies. The development of technology, shift of market value, and change of user preference shape the features of virtual worlds.
Cai, Hongming   +5 more
core   +1 more source

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