Results 11 to 20 of about 265,369 (216)
Recently virtual worlds have been intensely discussed both in public and in the scientific world. The mass media have reported in detail about the evolution and happenings in Second Life, a virtual world run by Linden Lab Inc. Interestingly, Second Life is not only used by private customers but also by well-known companies and even government ...
Danny Pannicke, Rüdiger Zarnekow
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Analyses of a Virtual World [PDF]
We present an overview of a series of results obtained from the analysis of human behavior in a virtual environment. We focus on the massive multiplayer online game (MMOG) Pardus which has a worldwide participant base of more than 400,000 registered players.
Holovatch, Y. +3 more
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A virtual world of paleontology [PDF]
ISSN:0169 ...
Cunningham, J +4 more
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Usability of Virtual Worlds [PDF]
In recent years virtual worlds left their origins driven by new technologies. As a consequence 3D-based environments moved into business related domains and are used e.g. to support virtual meetings or product presentations. However, enterprises have to consider that a large share of companies' employees still fits to the definition of so-called ...
Lu, Haind +2 more
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A Virtual World Grammar for automatic generation of virtual worlds
11 páginas, 11 figuras.-- El PDF es la versión manuscrita de autor.
Tomas Trescak +2 more
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Virtual goods recommendations in virtual worlds. [PDF]
Virtual worlds (VWs) are computer‐simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue.
Chen KY, Liao HY, Chen JH, Liu DR.
europepmc +5 more sources
Strategies and challenges to facilitate situated learning in virtual worlds post-Second Life [PDF]
Virtual worlds can establish a stimulating environment to support a situated learning approach in which students simulate a task within a safe environment.
Adil Hassan +18 more
core +2 more sources
Another Time, Another Space: Virtual Worlds, Myths and Imagination. [PDF]
In her article “Another Time, Another Space: Virtual Worlds, Myths and Imagination” Beatrice Bittarello performs a reappraisal of the issue of Virtual Worlds using an interdisciplinary approach.
Bittarello, Beatrice
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Navigating the Healthcare Metaverse: Immersive Technologies and Future Perspectives
The year is 2030. The internet has evolved into the metaverse. People navigate through advanced avatars, shop in digital marketplaces, and connect with others through extended reality social media platforms.
Kevin Yi-Lwern Yap
doaj +1 more source
From Trend Analysis to Virtual World System Design Requirement Satisfaction Study
Virtual worlds have become global platforms connecting millions of people and containing various technologies. The development of technology, shift of market value, and change of user preference shape the features of virtual worlds.
Cai, Hongming +5 more
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