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Possible Worlds, Virtual Worlds
This article deals upon the difficulty question of the ontological status of the virtual 1) through a the comparison between actual worlds, fictional worlds in literature and film and online worlds from the perspective of modalities (alethic, epistemic, deontological and axiological).
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Augmented Reality in the Classroom—Mentor Teachers’ Attitudes and Technology Use
The education sector is becoming increasingly interested in augmented reality (AR) technology. Research has revealed that AR offers a multitude of benefits in supporting learning.
Corinne Wyss, Kerstin Bäuerlein
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Navigation assistance in Virtual Worlds [PDF]
In this paper we report about ongoing research on navigation assistance in virtual environments. Our aim is to contribute to the development of forms of navigation assistance that enable non-professional visitors of a virtual environment to find their way without previous training.
Betsy van Dijk +3 more
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XR MUSE: An Open-Source Unity Framework for Extended Reality-Based Networked Multi-User Studies
In recent years, extended reality (XR) technologies have been increasingly used as a research tool in behavioral studies. They allow experimenters to conduct user studies in simulated environments that are both controllable and reproducible across ...
Stéven Picard, Ningyuan Sun, Jean Botev
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Exploring Dynamic Difficulty Adjustment Methods for Video Games
Maintaining player engagement is pivotal for video game success, yet achieving the optimal difficulty level that adapts to diverse player skills remains a significant challenge.
Nicholas Fisher, Arun K. Kulshreshth
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Evolution in Virtual Worlds [PDF]
Abstract This chapter discusses the possibility of instilling a virtual world with mechanisms for evolution and natural selection in order to generate rich ecosystems of complex organisms in a process akin to biological evolution. Some previous work in the area is described, and successes and failures are discussed.
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This feasibility study explored the integration of physiological monitoring into a virtual reality (VR) intervention for pediatric pain management. The goal of this study is to identify a feasible strategy for collecting physiologic data in the context ...
Harsheen Marwah +4 more
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The Gaia System: Revolutionizing Museum Storytelling with Projection Mapping
The Gaia System is a tabletop projection mapping system for museum exhibitions, now in its third iteration and installed at the Sortland Museum (Norway).
Costas Boletsis, Ophelia Prillard
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Modelling virtual urban environments [PDF]
In this paper, we explore the way in which virtual reality (VR) systems are being broadened to encompass a wide array of virtual worlds, many of which have immediate applicability to understanding urban issues through geocomputation.
Batty, M +3 more
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