Results 71 to 80 of about 265,369 (216)

VR Regulators: Using Virtual Reality to Equip Early Childhood Professionals with Strategies for Child Emotion Management

open access: yesVirtual Worlds
Background: Young children have experienced increased emotional difficulties, including anxiety, emotion dysregulation, and tantrums. Limited access to mental health services has created an urgent need for accessible interventions to equip professionals ...
Jason F. Jent   +14 more
doaj   +1 more source

Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts [PDF]

open access: yes, 2016
Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects.
Gualeni, Stefano
core   +2 more sources

Virtual World 360: A Virtual Tour of the World

open access: yesInternational Journal for Research in Applied Science and Engineering Technology
Virtual tourism has emerged as a revolutionary solution to overcome the limitations of traditional travel, such as physical, economic, and natural constraints. Using technologies like 360° imaging and virtual reality, it provides an immersive and accessible alternative for experiencing locations remotely.
openaire   +1 more source

Colour Perception in Immersive Virtual Reality: Emotional and Physiological Responses to Fifteen Munsell Hues

open access: yesVirtual Worlds
Colour is a fundamental determinant of affective experience in immersive virtual reality (VR), yet the emotional and physiological impact of individual hues remains poorly characterised.
Francesco Febbraio   +3 more
doaj   +1 more source

Growing the use of Virtual Worlds in education : an OpenSim perspective [PDF]

open access: yes, 2012
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evidenced by recent applications in the fields of cultural heritage, humanitarian aid, space exploration, virtual laboratories in the physical sciences ...
Allison, Colin   +8 more
core  

A Qualitative Study of Youth Mental Health Service Users’ Views on the Delivery of Psychological Interventions via Virtual Worlds

open access: yesVirtual Worlds
With origins in video gaming, 3D virtual worlds (VWs) are digital environments where people engage and interact synchronously using digital characters called avatars.
Melissa Keller-Tuberg   +4 more
doaj   +1 more source

Surveying The Virtual World. A Large Scale Survey in Second Life Using the Virtual Data Collection Interface (VDCI) [PDF]

open access: yes
Technology has always introduced changes in the way researchers administer surveys. A new technology known as virtual worlds has now emerged that promises to change data collection once again.
Edward Castronova   +2 more
core  

Using virtual worlds for online role-play [PDF]

open access: yes, 2011
The paper explores the use of virtual worlds to support online role-play as a collaborative activity. This paper describes some of the challenges involved in building online role-play environments in a virtual world and presents some of the ideas being ...
Gardner, M, Horan, B
core  

Expressive Avatars: Vitality in Virtual Worlds. [PDF]

open access: yesPhilos Technol, 2023
Ekdahl D, Osler L.
europepmc   +1 more source

What Potential Does the Metaverse Hold for Overcoming Supply Chain Geopolitical Disruptions Through Scenario-Based Planning and Risk Management?

open access: yesVirtual Worlds
Geopolitical disruptions such as trade wars, sanctions, and political instability threaten global supply chain (SC) resilience. As a result, multinational corporations face financial losses, operational delays, and strategic uncertainties, creating an ...
Kamdem Poupi Arnold Brice   +4 more
doaj   +1 more source

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