Results 81 to 90 of about 265,369 (216)

Education Unleashed: Participatory Culture, Education, and Innovation in Second Life [PDF]

open access: yes, 2008
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningWhile virtual worlds share common technologies and audiences with games, they possess many unique characteristics. Particularly when compared to massively multiplayer online
Cory Ondrejka
core  

Augmented Reality as a Teaching Tool for Pediatric Brainstem Biopsy

open access: yesVirtual Worlds
Pediatric diffuse midline gliomas in the brainstem (bDMGs) are malignant primary brain neoplasms with poor prognosis. Conventional dogma cites that biopsy procedures have risks of devastating injury to the eloquent brainstem and have no direct benefit to
Jonis M. Esguerra   +4 more
doaj   +1 more source

Application of Immersive Virtual Reality in the Training of Future Teachers: Scope and Challenges

open access: yesVirtual Worlds
Introduction: The integration of Immersive Virtual Reality (IVR) into teacher education is a significant innovation that can enhance the learning and practical training of future teachers.
Carlos Arriagada-Hernández   +4 more
doaj   +1 more source

The impact of design on improved learning in virtual worlds: an experimental study. [PDF]

open access: yesMultimed Tools Appl, 2022
Farooq U   +4 more
europepmc   +1 more source

TSMTFN: Two-Stream Temporal Shift Module Network for Efficient Egocentric Gesture Recognition in Virtual Reality

open access: yesVirtual Worlds
Egocentric hand gesture recognition is vital for natural human–computer interaction in augmented and virtual reality (AR/VR) systems. However, most deep learning models struggle to balance accuracy and efficiency, limiting real-time use on wearable ...
Muhammad Abrar Hussain   +2 more
doaj   +1 more source

Copyright, Culture, and Community in Virtual Worlds [PDF]

open access: yes, 2012
Communities that interact on-line through computer games and other virtual worlds are mediated by the audiovisual content of the game interface. Much of this content is subject to copyright law, which confers on the copyright owner the legal right to ...
Burk, Dan L.
core  

Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review

open access: yesVirtual Worlds
This review critically examines the integration of Virtual Reality (VR) and Augmented Reality (AR) in medical training across Low- and Middle-Income Countries (LMICs), offering a novel perspective by combining quantitative analysis with qualitative ...
Xi Li   +3 more
doaj   +1 more source

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