Results 181 to 190 of about 42,333 (277)
Acting authentically: Using play to cultivate authentic interrelating in role performance
Summary Research is increasingly demonstrating that authenticity and human connection are fundamental and interrelated human needs. However, organizational roles often constrain authenticity and connection in workplace interactions, especially roles that are highly scripted.
Lyndon E. Garrett
wiley +1 more source
Neural Expression of Creativity in Real and Augmented Reality Environments [PDF]
Baumann, Oliver +5 more
core
Navigating AI Convergence in Human–Artificial Intelligence Teams: A Signaling Theory Approach
ABSTRACT Teams that combine human intelligence with artificial intelligence (AI) have become indispensable for solving complex tasks in various decision‐making contexts in modern organizations. However, the factors that contribute to AI convergence, where human team members align their decisions with those of their AI counterparts, still remain unclear.
Andria Smith +3 more
wiley +1 more source
Abstract Vocational interests are traditionally conceived as stable preferences for different activities. However, recent theorizing suggests their intraindividual variability. This preregistered experience sampling study examined intraindividual variation in selected vocational interests states and related situation and person factors (N = 237 ...
Lena Roemer +3 more
wiley +1 more source
You, Me, and the AI: The Role of Third‐Party Human Teammates for Trust Formation Toward AI Teammates
ABSTRACT As artificial intelligence (AI) becomes increasingly integrated in teams, understanding the factors that drive trust formation between human and AI teammates becomes crucial. Yet, the emergent literature has overlooked the impact of third parties on human‐AI teaming.
Türkü Erengin +2 more
wiley +1 more source
Promoting Fun or Competition? Testing Interventions on Ludic and Agonistic Work Design
ABSTRACT Research highlights the benefits of play‐at‐work, yet little is known about training employees to self‐initiate it. We tested two programs to train employees on designing work with elements of fun (ludic work design [LWD]) or competition (agonistic work design [AWD]).
Jan E. Walsken +2 more
wiley +1 more source
Disrupting the Chain of Displaced Aggression: A Review and Agenda for Future Research
ABSTRACT Displaced aggression refers to instances in which a person redirects their harm‐doing behavior from a primary to a secondary, substitute target. Since the publication of the first empirical article in 1948, there has been a noticeable surge in research referencing this theory in both management and psychology journals.
Constantin Lagios +4 more
wiley +1 more source
ABSTRACT Human teams with distributed knowledge can make high‐quality decisions but often fail due to decision‐making asymmetries. As AI team members become integrated collaborators, understanding how AI can reduce these decision‐making asymmetries is essential. However, little is known about how AI team members can reduce these asymmetries and whether
Désirée Zercher +3 more
wiley +1 more source
ABSTRACT With rising use of artificial intelligence (AI) in organizations, alongside increasing mental health issues, we seek to understand how AI use affects human stress. Drawing on the automation–augmentation perspective, we propose that AI control over decision‐making thwarts human autonomy and thus contributes to stress.
Florian Klonek, Sharon Parker
wiley +1 more source

