Results 61 to 70 of about 352,360 (309)
Abstract It is likely existing anatomical illustrations are often used as the basis for new illustrative works, given not all illustrators have access to human tissues, bodies, or prosections on which to base their illustrations. Potential issues arise with this practice in the realms of copyright infringement and plagiarism when authors are seeking to
Jon Cornwall +7 more
wiley +1 more source
Cognitive discourse during a group quiz activity in a blended learning organic chemistry course
Student-centered approaches are critical to improving outcomes in STEM courses. Collaborative learning, in particular, allows students to co-construct understanding of concepts and refine their skills in analyzing and applying information.
Ballard Joy +3 more
doaj +1 more source
Abstract While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank
Mohammad Aldalou +5 more
wiley +1 more source
AN INSTRUCTIONAL DESIGN MODEL FOR CLASSROOM DISCOURSE ACQUISITION: HELPING PRE-SERVICE NON-NATIVE ENGLISH TEACHERS ACQUIRE CLASSROOM LANGUAGE [PDF]
In EFL classes, English language should ideally be made the medium of instruction and communication. This is certainly intended to provide EFL learners with English language input, besides to foster and to engage them in using English in the classroom.
Astuti, Irma Windy
core
Mathematics teachers learning with video: the role, for the didactician, of a heightened listening [PDF]
This article addresses two main questions, how do mathematics teachers learn from using video? and, what is the role of the didactician? A common problem is reported in the difficulty of keeping teacher discussion of video away from judgment and ...
Coles, Alf T
core +2 more sources
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source
This paper reported an exploratory study that examined secondary school students’ understanding of collaborative discourse in a computer-supported knowledge building environment in characterizing and scaffolding their engagement in productive online ...
Yuyao Tong
doaj +1 more source
Increasing willingness to communicate among English as a Foreign Language (EFL) students : effective teaching strategies [PDF]
This article looks at English as a Foreign Language (EFL) learners’ willingness to communicate (WTC) as one of the predictors of their participation in classroom activities and L2 use in the classroom.
Allahyar, Negah, Nazari, Ahmad
core
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh +4 more
wiley +1 more source
A Case Study on Mathematical Classroom Discourse in a Fifth Grade Classroom
The purpose of this study was to analyze and interpret characteristics of classroom discourse of an elementary mathematics classroom. To examine the classroom discourse, a fifth grade mathematics classroom was observed during sixteen weeks, and twenty ...
Şule ŞAHİN DOĞRUER +2 more
doaj +1 more source

