Results 61 to 70 of about 753,019 (303)

Medical Jargon: A game‐based anatomy and physiology review for high school students in a summer pathway program

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh   +4 more
wiley   +1 more source

Sinking or swimming in the New Zealand mainstream: Four young Asian learners in a new languaculture [PDF]

open access: yes, 2009
New Zealand schools are increasingly diverse in terms of language and culture, and many immigrant school children are faced with the ‘languacultural’ (Agar, 1994) challenge of learning not only a new language but a new culture of learning – to learn new ...
Barnard, Roger
core  

Community building through play: Development and design of a board game for review in an undergraduate anatomy course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover   +2 more
wiley   +1 more source

Increasing willingness to communicate among English as a Foreign Language (EFL) students : effective teaching strategies [PDF]

open access: yes, 2012
This article looks at English as a Foreign Language (EFL) learners’ willingness to communicate (WTC) as one of the predictors of their participation in classroom activities and L2 use in the classroom.
Allahyar, Negah, Nazari, Ahmad
core  

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

Classroom Interaction

open access: yes, 2015
A social interaction perspective on classroom interaction studies the mechanisms teachers and students use to conduct their classroom business. This article on classroom interaction first discusses the ways teachers and students have organized turn‐taking and the ways they use their turns at talk to engage in classroom activities.
openaire   +3 more sources

Analysing language classrooms through classroom interaction

open access: yesInternational Journal of Human Sciences, 2014
This research study focuses on teacher-student and student-student interaction, which are considered very important aspects of classroom life. There has been a growth of interest in the analysis of teacher language and interaction in language classrooms and many (e.g.
openaire   +3 more sources

Patterns of Teacher – Students Interaction a Case Study of Classroom Interaction in Eleventh Grade of Senior High School in Cimahi [PDF]

open access: yes, 2015
This paper presents the results of an investigation of teacher –students interaction (classroom interaction) patterns and the influence of Teacher Talk to the classroom interaction patterns in Eleventh grade of Senior High School in Cimahi.
Amin, A. R. (Anisah)
core  

Novel application of gamification to support undergraduate anatomy: Student perceptions and performance

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger   +2 more
wiley   +1 more source

Exploring the virtual classroom: What students need to know (and teachers should consider) [PDF]

open access: yes, 2011
Technological improvements in many countries have meant that institutions offering distance education programmes now have more options available to them to communicate and interact with their students, and increasingly, attention is being turned to the ...
Falloon, Garry
core   +1 more source

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