Results 61 to 70 of about 11,995 (198)
Massive Open Online Courses as a Digital Learning Strategy of Education for Sustainable Development
This article aims to present the results of a case study of the use of Massive Open Online Courses as a digital learning strategy to promote education for sustainable development.
Marcela Georgina Gómez-Zermeño
doaj +1 more source
Using connectivism theory and technology for knowledge creation in cross-cultural communication [PDF]
This study examined the significance of connectivism theory and technology for knowledge creation in cross-cultural communication. The findings rely on the exercise designed and conducted by the facilitators of two different institutions/universities ...
Archana Shrivastava
doaj +1 more source
This paper explores the experiences of university educators who use personal learning networks (PLNs) to enhance professional knowledge. With growing expectations to design and deliver effective online learning experiences, the PLN may offer flexible and
Kay Oddone
doaj +1 more source
Wagging the Long Tail: From Push to Pull to Create the Writing Center 2.0 [PDF]
Beginning with a series of speeches in early 2004 and culminating with publication of a Wired article Chris Anderson describes how the long tail effects current and future business models.
Grinnell, Claudia
core +1 more source
A comparison of virtual reality anatomy models to prosections in station‐based anatomy teaching
Abstract Immersive virtual reality (i‐VR) is a powerful tool that can be used to explore virtual models in three dimensions. It could therefore be a valuable tool to supplement anatomical teaching by providing opportunities to explore spatial anatomical relationships in a virtual environment.
Geetika Ail +8 more
wiley +1 more source
Games-Based Online Course Design: Prototype of Gamification for Online Tutors [PDF]
With the ubiquity of interactive games in students’ lives and the rise of gamified experiences across the web and mobile applications, online tutors and practitioners of technology enhanced learning have been inspired to incorporate games-based elements.
Ismail, Nashwa, Mathew, Tyler-Jones
core
Abstract The pandemic and the rising living costs have affected teaching and learning practices. These changes have impacted teaching faculty and students alike. This article is an analytical reflection of our experiences of teaching and learning during the omicron wave of the pandemic and rising economic inflation.
Rohini Khareedi +1 more
wiley +1 more source
The paper of Barber, Donnelly & Rizvi (2013): “An avalanche is coming: Higher education and the revolution ahead” addresses some significant issues in higher education and poses some challenging questions to ODL (Open and Distance Learning ...
Tom H Brown
doaj +1 more source
A First Briefing on MOOCs [PDF]
This memo is addressed to members of our university (and maybe others) who want to know whether they need to know about MOOCs, and what the first things they would need to know are. MOOCS were the academic buzzword of 2012.1 But what is a MOOC.
Draper, Stephen, Honeychurch, Sarah
core
Values-Based Network Leadership in an Interconnected World [PDF]
This paper describes values-based network leadership conceptually aligned to systems science, principles of networks, moral and ethical development, and connectivism. Values-based network leadership places importance on a leader\u27s repertoire of skills
Calongne, Cynthia +5 more
core +2 more sources

