Results 11 to 20 of about 219 (150)

DGBL-YOLOv8s: An Enhanced Object Detection Model for Unmanned Aerial Vehicle Imagery

open access: yesApplied Sciences
Unmanned aerial vehicle (UAV) imagery often suffers from significant object scale variations, high target density, and varying distances due to shooting conditions and environmental factors, leading to reduced robustness and low detection accuracy in ...
Chonghao Wang, Huaian Yi
doaj   +2 more sources

DGBL-ID (Digital Game Based Learning ) Sebagai Arsitektur Perancangan Game Edukasi

open access: yesJurnal Eksplora Informatika, 2016
Petualang Adit dan Rara diciptakan berawal dari kurang peduli masyarakat terhadap lingkungan yang dapat mengakibatkan bencana hingga penyebaran penyakit.
Soeheri Soeheri
doaj   +1 more source

Digital Game-Based Language Learning (DGBL): An Analysis of Polish and Spanish Teacher Candidates’ Knowledge and Attitudes

open access: yesTheory and Practice of Second Language Acquisition
The digital gaming industry is experiencing rapid growth and presents significant potential for implementation in educational contexts. Despite a significant body of literature on Digital Game-Based Language Learning (DGBL), the focus has primarily been
Jose Belda-Medina   +1 more
doaj   +3 more sources

Interactive effects of scaffolding digital game-based learning and cognitive style on adult learners’ emotion, cognitive load and learning performance

open access: yesInternational Journal of Educational Technology in Higher Education, 2023
There has been a little research on emotion, cognitive load, or learning performance for digital game-based learning (DGBL). However, there is still a dearth of research on investigating the interactive effects of scaffolding DGBL and cognitive style on ...
Chi-Cheng Chang, Szu-Ting Yang
doaj   +1 more source

eLuna: A Co-Design Framework for Narrative Digital Game-Based Learning that Support STEAM

open access: yesFrontiers in Education, 2022
STEAM education enables the cross-curricular study of subjects based on their naturally occurring relationships through holistic and integrated methods. Narratives are enablers of STEAM learning environments, something that is evident in the exploration ...
Fredrik Breien   +5 more
doaj   +1 more source

Digital Game-Based Learning as a Strategy to Expand Vocational Students’ Vocabulary: A Mixed Methods Approach

open access: yesJournal of Education Technology, 2023
The Digital Game-Based Learning (DGBL) strategy is widely recommended for digital-native learners to enrich their vocabulary. The purposes of this study was to evaluate the effectiveness of DGBL in expanding students’ vocabulary knowledge.
Lailatul Abidah   +2 more
doaj   +1 more source

Digital Game-Based Learning for Information Technology: An Exploratory Analysis [PDF]

open access: yesE-Journal of Humanities, Arts and Social Sciences, 2022
Keeping students engaged and motivated is a challenge. Digital game-based learning is considered an approach that can help towards achieving this goal.
Clay Johnson   +2 more
doaj   +1 more source

Video games as a tool for ecological learning: the case of Animal Crossing

open access: yesEcosphere, Volume 14, Issue 3, March 2023., 2023
Abstract Amidst lockdown policies in response to the COVID‐19 pandemic, many used video games as a method to maintain a connection with others while ensuring social distancing. A new edition of the Animal Crossing series of games had been released in March 2020 and beat sales and downloads records.
S. Coroller, C. Flinois
wiley   +1 more source

Serious games for environmental education 严肃游戏在环境教育中的应用

open access: yesIntegrative Conservation, Volume 2, Issue 1, Page 19-42, March 2023., 2023
A review of 56 research studies on games used for environmental education revealed that the popularity of games is due to raising awareness, growing investment and better technological access. Successful games are ones that are immersive, have meaningful engagement, involve learning‐by‐doing, simulate the real world, give choices in decisions and have ...
Cedric K. W. Tan, Hidayah Nurul‐Asna
wiley   +1 more source

Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study

open access: yesItalian Journal of Educational Technology, 2023
Research on Digital Game-Based learning (DGBL) indicated it is effective in inducing student motivation and learning outcomes. Teachers as gatekeepers of technology should maneuver DGBL as pedagogical approach to engage students.
Min Lun Wu
doaj   +1 more source

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