Results 61 to 70 of about 219 (150)
Recently, various approaches have been adopted to cultivate environmental literacy, and prior studies have confirmed the value of digital games in this domain.
Tsung-Yen Chuang +2 more
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A Holistic Digital Game-Based Learning Approach to Out-of-School Primary Programming Education
This paper presents an innovative educational approach to organizing the out-of-school teaching of programming in middle childhood. The proposed DGBL model includes three distinct educational phases, i.e.
Taras PANSKYI, Zdzisława ROWIŃSKA
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Videogames and open feedback systems to enhance probabilistic reasoning and engagement
This study analyzed the relationship between probabilistic reasoning, feedback type, and engagement across four sessions of an DGBL educational practice with a feedback system.
Andres Felipe Velasco Hernández +2 more
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Domesticating Digital Game-based Learning [PDF]
This paper analyses the use of digital game-based learning (DGBL) in schools in Norway. It investigates the types of games used in Norwegian schools and how pupils experience that practice.
Helga Dís Sigurdardottir
doaj
This quasi-experimental study was conducted to explore the effects of the application of a digital game-based learning (DGBL) approach in insurance education on elementary-school students’ learning.
Mengping Tsuei, Hui-Chun Lu
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Teachers’ Perception of Using Digital Game-Based Learning in Teaching and Learning Process
Technology is frequently utilized in modern classrooms to enrich the learning experience and facilitate diverse educational phenomena. In this age of technology, it is not uncommon to see technology used in almost every aspect of human life.
Engelina Salainti +1 more
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For this paper, an educational computer game called Ecoship Endeavour was designed based on the guidelines of the inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR) framework to help facilitate critical thinking skills in ...
Mahmood H. Hussein +3 more
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Penerapan DGBL Dalam Game Edukasi Pengenalan Kaulinan Tradisional Sunda Berbasis Android
Permainan tradisional di Jawa Barat dikenal dengan sebutan “kaulinan barudak” atau “kaulinan barudak baheula” memiliki banyak tema moral yang menyampaikan kearifan lokal yang luar biasa, dan berfungsi sebagai cermin cita-cita yang menentukan kehidupan masyarakat.
Sri Rahayu +2 more
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Digital Game-Based Learning (DGBL) is a complementary methodology to traditional instruction. However, it often faces conceptual and practical limitations in learning environments that are in constant change, such as its focus on the closed nature of ...
Inmaculada Rodríguez +2 more
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Digital game-based learning and technology-enhanced learning for theological education
Digital game-based learning (DGBL) – sometimes loosely referred to as gaming – for higher education has not really found its feet in South Africa as an innovative or alternative tool to enhance the impact of education.
Erna Oliver
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