Results 61 to 70 of about 219 (150)

Technology-enhanced digital game-based learning for environmental literacy: catalyzing attitude change in learners

open access: yesFrontiers in Education
Recently, various approaches have been adopted to cultivate environmental literacy, and prior studies have confirmed the value of digital games in this domain.
Tsung-Yen Chuang   +2 more
doaj   +1 more source

A Holistic Digital Game-Based Learning Approach to Out-of-School Primary Programming Education

open access: yesInformatics in Education, 2021
This paper presents an innovative educational approach to organizing the out-of-school teaching of programming in middle childhood. The proposed DGBL model includes three distinct educational phases, i.e.
Taras PANSKYI, Zdzisława ROWIŃSKA
doaj   +1 more source

Videogames and open feedback systems to enhance probabilistic reasoning and engagement

open access: yesInternational Journal of Serious Games
This study analyzed the relationship between probabilistic reasoning, feedback type, and engagement across four sessions of an DGBL educational practice with a feedback system.
Andres Felipe Velasco Hernández   +2 more
doaj   +1 more source

Domesticating Digital Game-based Learning [PDF]

open access: yesNordic Journal of Science and Technology Studies, 2016
This paper analyses the use of digital game-based learning (DGBL) in schools in Norway. It investigates the types of games used in Norwegian schools and how pupils experience that practice.
Helga Dís Sigurdardottir
doaj  

Enhancing Children’s Insurance-Related Knowledge and Learning Attitudes Through Digital Game-Based Learning

open access: yesInternational Journal of Serious Games
This quasi-experimental study was conducted to explore the effects of the application of a digital game-based learning (DGBL) approach in insurance education on elementary-school students’ learning.
Mengping Tsuei, Hui-Chun Lu
doaj   +1 more source

Teachers’ Perception of Using Digital Game-Based Learning in Teaching and Learning Process

open access: yesEdukasia
Technology is frequently utilized in modern classrooms to enrich the learning experience and facilitate diverse educational phenomena. In this age of technology, it is not uncommon to see technology used in almost every aspect of human life.
Engelina Salainti   +1 more
doaj   +1 more source

A Digital Game-Based Learning Method to Improve Students’ Critical Thinking Skills in Elementary Science

open access: yesIEEE Access, 2019
For this paper, an educational computer game called Ecoship Endeavour was designed based on the guidelines of the inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR) framework to help facilitate critical thinking skills in ...
Mahmood H. Hussein   +3 more
doaj   +1 more source

Penerapan DGBL Dalam Game Edukasi Pengenalan Kaulinan Tradisional Sunda Berbasis Android

open access: yesJurnal Algoritma
Permainan tradisional di Jawa Barat dikenal dengan sebutan “kaulinan barudak” atau “kaulinan barudak baheula” memiliki banyak tema moral yang menyampaikan kearifan lokal yang luar biasa, dan berfungsi sebagai cermin cita-cita yang menentukan kehidupan masyarakat.
Sri Rahayu   +2 more
openaire   +1 more source

Analytical and Practical Study of Digital Game-Based Learning under the lens of Activity Theory: a Geometry game case study

open access: yesInternational Journal of Serious Games
Digital Game-Based Learning (DGBL) is a complementary methodology to traditional instruction. However, it often faces conceptual and practical limitations in learning environments that are in constant change, such as its focus on the closed nature of ...
Inmaculada Rodríguez   +2 more
doaj   +1 more source

Digital game-based learning and technology-enhanced learning for theological education

open access: yesVerbum et Ecclesia, 2018
Digital game-based learning (DGBL) – sometimes loosely referred to as gaming – for higher education has not really found its feet in South Africa as an innovative or alternative tool to enhance the impact of education.
Erna Oliver
doaj   +1 more source

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