近年來,數位遊戲式學習(Digital Game-based Learning, DGBL)已逐漸受到數位學習(e-Learning)的重視,但根據過去的一些研究發現,數位遊戲式學習者常會出現逃避學習的行為,且在數位遊戲式學習的成效上似乎也充滿不確定性。本研究以8 位國小學生為研究對象,透過質性為主的個案研究,經實地的觀察與訪談,深入分析影響數位遊戲式學習行為的因素,並探討影響學習者的遠遷移成效之因素。研究發現,本研究所採用的教育性線上遊戲雖可促使學生主動學習,但也會伴隨著不認真學習 ...
蔡福興 Fu-Hsing Tsai +2 more
doaj +1 more source
Purpose - This study investigates how Digital Game-based Learning (DGBL) impacts the development of product innovation skills among undergraduate students, comparing the performance of students across different disciplines—Applied Arts (AA) and Applied ...
Tan Bee Sian +3 more
doaj +1 more source
Abstract Gaming is not only a fun activity in competing, but also an activity that can be used as a learning tool. Gaming technologies can be utilized to create a fun and interactive learning environment through game based learning. This research on developing a TaPe App, as a learning media, can be used by teachers and students in ...
A Fauzi +5 more
openaire +1 more source
This study’s purpose was to compare the effectiveness of the traditional, lecture and discussion method to a digital game-based learning (DGBL) approach on students’ near and far knowledge transfer abilities in agriculture and mathematics regarding a ...
J. C. Bunch +3 more
doaj +1 more source
"What It Means to be a Digital Citizen": Using concept mapping and an educational game to explore children's conceptualization of digital citizenship. [PDF]
Zhong J, Zheng Y.
europepmc +1 more source
Primary School Students' Experiences using Minecraft Education during a National Project-Based Initiative: An Irish Study. [PDF]
Slattery EJ +3 more
europepmc +1 more source
Game Edukasi Bahasa Indonesia Kelas 1 Sekolah Dasar Berbasis Android Menggunakan DGBL-ID Model
Abstract. Bahasa Indonesia is one of subjects that must be mastered, but in fact the students often have difficulties in learning Bahasa Indonesia especially for first graders of elementary school. Interesting methods are needed to teach, one of the methods is game. For children, game is more interesting than reading books, especially in this era.
openaire +1 more source
Innovating the Instruction of Mathematical Concepts: How Does the Integrated Use of Digital Games and Language-Based Teaching Matter? [PDF]
Shi J.
europepmc +1 more source
Preschoolers' Mathematics Game Preferences and Learning Performance through Designing a Degree of Freedom for a Tablet Game. [PDF]
Tang JT, Nine WT, Wang YC.
europepmc +1 more source
A review of ICT-enabled learning for schoolgirls in Asia and its impacts on education equity. [PDF]
Liang M, Lim CP, Park J, Mendoza NB.
europepmc +1 more source

