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Digital Game‐Based Learning

Journal of Adolescent & Adult Literacy, 2015
AbstractJust as literacy practices are contextualized in social situations and relationships, game players establish shared language and understandings within a game; in essence, they gain fluency in specialized languages. This commentary explores the importance of digital game‐based learning for schooling, the relationship between game‐based learning,
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Digital games-based learning for children

2008 International Symposium on Information Technology, 2008
Digital game play is becoming increasingly prevalent. Its participant-players number in the millions and its revenues are in billions of dollars. As they grow in popularity, digital games are also growing in complexity, depth and sophistication. This paper presents reasons why games and game play matter to the future of education.
M.M. Noor Azli   +2 more
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Digital game-based learning

Computers in Entertainment, 2003
Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention.
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Adaptive digital game-based learning framework

Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts, 2007
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-based learning has been promoted as an alternative teaching and learning methodology. Digital games, an interactive piece of technology within the multimedia learning environment,
Phit-Huan Tan   +2 more
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Digital Game-Based Learning

2010
Computer games are an incredibly successful technology; due to the dynamic and active nature they are perhaps even more successful and appealing than TV or movies. Facing this success and the significant amount of time young people spend on playing computer games, it is a compelling idea of educators, developers, and researchers to utilize this ...
Kickmeier-Rust M.D.   +3 more
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From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment

2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
Traditional game-based learning is widely used as pedagogy to motivate students more and attract them in learning process. Digital game-based learning is a new trend in instruction. With high-tech equipments we are able to bring novel experience to learners. Both of game-based learning strategies are with their own advantages.
Sheng-Hui Hsu   +4 more
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Instructional Design for Digital Game-Based Learning

2021
Learning by specific computer games can be effective, it even can be better than conventional forms of instruction, but it also may be worse. Instructional design (ID) as the discipline that derives and proofs hypothetical technological statements from empirical results of instructional psychology provides some criteria, at least points of view that ...
Jacqueline Schuldt, Helmut Niegemann
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Parental acceptance of digital game-based learning

Computers & Education, 2011
In research about digital game-based learning, the likely negative perceptions of parents are often enlisted as a barrier toward the adoption of games in classroom settings. Teachers, students and policy makers appear to be influenced by what parents think about games in the classroom.
Jeroen Bourgonjon   +4 more
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Digital game-based learning for language acquisition

2023
The high number of asylum seekers has led many countries to focus on how to integrate them quickly into their societies. The answer to this question is access to education. It is especially important for young people to build social connections. Schools can help by establishing new contacts and friendships.
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DIGITAL GAME-BASED LEARNING: WHY, WHEN AND HOW

EDULEARN proceedings, 2017
Video games have been around for more than sixty years. Learning through videogames is a topic that has been addressed by teachers and educators of which has been made various experiments at all educational levels, starting at the pre-school to higher education.
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