Results 111 to 120 of about 1,811 (188)
Pengembangan Education Game Untuk Pembelajaran Perbaikan Sistem Pengisian Dan Identifikasi Komponen-komponennya [PDF]
Tujuan dari penelitian ini adalah untuk mengetahui kelayakan media pembelajaran education game dan mengetahui peningkatan prestasi siswa kelas XI TKR SMK N 1 Puring, Kebumen pada pembelajaran sistem pengisian dan identifikasi komponen-komponennya yang ...
Budiyanto, B. (Budiyanto) +2 more
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What Are We Playing At? What It Means to Integrate Games into the Curriculum, and Why We Should Do It [PDF]
This session will present an overview of the field of digital game-based learning (DGBL), including what it means to integrate games into the curriculum and the theory and rationale behind how, why, and with whom games are effective. It will also discuss
Van Eck, Richard
core +1 more source
A review of ICT-enabled learning for schoolgirls in Asia and its impacts on education equity. [PDF]
Liang M, Lim CP, Park J, Mendoza NB.
europepmc +1 more source
Attitude of Prospective Teachers towards Digital Game-Based Learning (DGBL)
openaire +1 more source
In the current technology-driven era, digital game-based learning (DGBL) has emerged as a practical approach for enhancing mathematics achievement among young students.
Ai-Jou Pan, Yea-Tzu Yuan, Pao-Nan Chou
doaj +1 more source
Digital Game-Based Learning: It\u27s Not Just the Digital Natives Who Are Restless [PDF]
After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be ...
Van Eck, Richard
core +1 more source
Innovating the Instruction of Mathematical Concepts: How Does the Integrated Use of Digital Games and Language-Based Teaching Matter? [PDF]
Shi J.
europepmc +1 more source
Educational Games for Learning Programming Languages [PDF]
A concept of educational game for learning programming languages is presented. The idea of learning programming languages and improving programming skills through programming game characters’ behavior is described. The learning course description rules
Kataev, Alexander +3 more
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Digipelaamisen hyödyt mielenterveystyössä [PDF]
Mielenterveyshäiriöitä ilmenee joka viidennellä suomalaisella. Avohoitopainotteiseen mielenterveystyöhön siirryttäessä tarvitaan uusia näkökulmia asiakastyöhön. DIgipelien suosion myötä on tärkeää miettiä niiden käyttömahdollisuuksia mielenterveystyössä.
Simula, Kristiina
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