Results 111 to 120 of about 1,811 (188)

Pengembangan Education Game Untuk Pembelajaran Perbaikan Sistem Pengisian Dan Identifikasi Komponen-komponennya [PDF]

open access: yes, 2014
Tujuan dari penelitian ini adalah untuk mengetahui kelayakan media pembelajaran education game dan mengetahui peningkatan prestasi siswa kelas XI TKR SMK N 1 Puring, Kebumen pada pembelajaran sistem pengisian dan identifikasi komponen-komponennya yang ...
Budiyanto, B. (Budiyanto)   +2 more
core  

What Are We Playing At? What It Means to Integrate Games into the Curriculum, and Why We Should Do It [PDF]

open access: yes, 2005
This session will present an overview of the field of digital game-based learning (DGBL), including what it means to integrate games into the curriculum and the theory and rationale behind how, why, and with whom games are effective. It will also discuss
Van Eck, Richard
core   +1 more source

Attitude of Prospective Teachers towards Digital Game-Based Learning (DGBL)

open access: yesEducational Quest- An International Journal of Education and Applied Social Sciences, 2022
openaire   +1 more source

Incorporating PaGamO and Postgame Group Discussions into an Elementary Mathematics Course: An Experimental Study

open access: yesSAGE Open
In the current technology-driven era, digital game-based learning (DGBL) has emerged as a practical approach for enhancing mathematics achievement among young students.
Ai-Jou Pan, Yea-Tzu Yuan, Pao-Nan Chou
doaj   +1 more source

Digital Game-Based Learning: It\u27s Not Just the Digital Natives Who Are Restless [PDF]

open access: yes, 2006
After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be ...
Van Eck, Richard
core   +1 more source

Educational Games for Learning Programming Languages [PDF]

open access: yes, 2008
A concept of educational game for learning programming languages is presented. The idea of learning programming languages and improving programming skills through programming game characters’ behavior is described. The learning course description rules
Kataev, Alexander   +3 more
core  

Digipelaamisen hyödyt mielenterveystyössä [PDF]

open access: yes, 2017
Mielenterveyshäiriöitä ilmenee joka viidennellä suomalaisella. Avohoitopainotteiseen mielenterveystyöhön siirryttäessä tarvitaan uusia näkökulmia asiakastyöhön. DIgipelien suosion myötä on tärkeää miettiä niiden käyttömahdollisuuksia mielenterveystyössä.
Simula, Kristiina
core  

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