Results 71 to 80 of about 1,811 (188)

Multiplayer mechanism design for soil tillage serious game

open access: yesIlkom Jurnal Ilmiah, 2022
The primary goal of Serious Games is not only for fun but also for lesson. In learning the first stage of soil tillage which using the mouldboard plow, a proper understanding is needed so that the soil tillage process will follow the needs of plant ...
Anang Kukuh Adisusilo   +3 more
doaj   +1 more source

Analytical and Practical Study of Digital Game-Based Learning under the lens of Activity Theory: a Geometry game case study

open access: yesInternational Journal of Serious Games
Digital Game-Based Learning (DGBL) is a complementary methodology to traditional instruction. However, it often faces conceptual and practical limitations in learning environments that are in constant change, such as its focus on the closed nature of ...
Inmaculada Rodríguez   +2 more
doaj   +1 more source

Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.

open access: yesInternational Journal of Serious Games, 2014
In recent years, a growing number of studies are being conducted into the effectiveness of digital game-based learning (DGBL). Despite this growing interest, there is a lack of sound empirical evidence on the effectiveness of DGBL due to different ...
Anissa All   +2 more
doaj   +1 more source

O game Slice Fractions como espaço para ensinar frações e a abertura à constituição de conhecimento matemático

open access: yesEducação Matemática Debate, 2023
Neste trabalho se pretende discutir o game Slice Fractions, identificando as potencialidades abertas para ensinar frações e as significações possibilitadas aos alunos que jogam.
Cristiano Natal Toneis   +1 more
doaj   +1 more source

Design and evaluation of a Facebook game for self-directed e-learning [PDF]

open access: yes, 2016
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Chau, MCL   +5 more
core  

‘It’s like having a test but in a fun way’: young learners’ perceptions of a digital game-based assessment of early language learning [PDF]

open access: yes, 2019
Assessment is a challenge within early language learning, calling for methods which, as well as being valid and reliable, protect rather than diminish motivation.
Courtney, Louise, Graham, Suzanne
core   +1 more source

Gamifying language education: the impact of digital game-based learning on Chinese EFL learners

open access: yesHumanities & Social Sciences Communications
This mixed-methods study investigates the impact of digital game-based learning (DGBL) on enjoyment, ideal L2 self, and intrinsic motivation among Chinese English as a Foreign Language (EFL) learners.
Shenghui Zhou
doaj   +1 more source

Teachers’ Perception of Using Digital Game-Based Learning in Teaching and Learning Process

open access: yesEdukasia
Technology is frequently utilized in modern classrooms to enrich the learning experience and facilitate diverse educational phenomena. In this age of technology, it is not uncommon to see technology used in almost every aspect of human life.
Engelina Salainti   +1 more
doaj   +1 more source

Optimization of The Digital Game Based Learning Instructional Design (DGBL-ID) Method as Learning Support Media

open access: yesJurnal Mantik, 2020
The development of science and technology has encouraged reforms in the use of technology results in the learning process. As a teacher, you must package learning to be creative, innovative, and fun in order for learning to be successful. One way for learning to package learning to be interesting is to use learning media.
Arifudin, Dani   +2 more
openaire   +1 more source

Learning through play: an educational computer game to introduce radar fundamentals [PDF]

open access: yes, 2015
The information exchange has evolved from traditional books to computers and Internet in a few years' time. Our current university students were born in this age: they learn and have fun with different methods as previous generations did.
Cuinas, Inigo   +2 more
core   +2 more sources

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