Results 71 to 80 of about 4,324,517 (401)

Lipid Nanoparticles for the Delivery of CRISPR/Cas9 Machinery to Enable Site‐Specific Integration of CFTR and Mutation‐Agnostic Disease Rescue

open access: yesAdvanced Functional Materials, EarlyView.
Lipid nanoparticles (LNPs) are optimized to co‐deliver Cas9‐encoding messenger RNA (mRNA), a single guide RNA (sgRNA) targeting the endogenous cystic fibrosis transmembrane conductance regulator (CFTR) gene, and homologous linear double‐stranded donor DNA (ldsDNA) templates encoding CFTR.
Ruth A. Foley   +12 more
wiley   +1 more source

The Digital Game-Based Language Learning Experience for Vocabulary Learning [PDF]

open access: bronze, 2023
Mahjabin Chowdhury   +2 more
openalex   +1 more source

Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion

open access: yesFrontiers in Digital Health, 2022
Nearly all young people use the internet daily. Many youth with mental health concerns, especially since the Covid-19 pandemic, are using this route to seek help, whether through digital mental health treatment, illness prevention tools, or supports for ...
M. Ferrari   +14 more
semanticscholar   +1 more source

Learning through play: an educational computer game to introduce radar fundamentals [PDF]

open access: yes, 2015
The information exchange has evolved from traditional books to computers and Internet in a few years' time. Our current university students were born in this age: they learn and have fun with different methods as previous generations did.
Cuinas, Inigo   +2 more
core   +2 more sources

Micropatterned Biphasic Printed Electrodes for High‐Fidelity on‐Skin Bioelectronics

open access: yesAdvanced Functional Materials, EarlyView.
Micropatterned biphasic printed electrodes achieve unprecedented skin conformity and low impedance by combining liquid‐metal droplets with microstructured 3D lattices. This scalable approach enables high‐fidelity detection of ECG, EMG, and EEG signals, including alpha rhythms from the forehead, with long‐term comfort and stability.
Manuel Reis Carneiro   +4 more
wiley   +1 more source

Dynamic In-game Advertising in 3D Digital Games

open access: yesNordicom Review, 2012
Lately, digital games have developed concerning their use as a marketing medium. The present article is part of a study aimed at building a theoretical model for measuring and analyzing dynamic in-game advertising in 3D digital games.
Raatikainen Olli
doaj   +1 more source

Yeni İletişim Ortamı Olarak Dijital Oyunlarda Deneyim İçerikli Yeni Bir Reklam Uygulaması: Skillful Finger Örneği

open access: yesErciyes İletişim Dergisi, 2019
Gelişen teknoloji ile birlikte akıllı olarak tanımlanan mobil aygıtlar, başta yetişkinler olmak üzere çeşitli yaş grupları tarafından haberleşme, bilgi edinme, eğlenme ve boş zamanı doldurma gibi işlevlerinin yanında yaygın olarak oyun oynama amaçlı da ...
Pelin Özüölmez
doaj   +1 more source

Photonic Engineering Enables All‐Passive Upconversion Imaging with Low‐Intensity Near‐Infrared Light

open access: yesAdvanced Functional Materials, EarlyView.
A passive upconversion imaging system enables the observation of scenes illuminated by low‐intensity incoherent near‐infrared light from 750 to 930 nm, by converting it into the visible without the use of external power. The upconverter is enabled by triplet–triplet annihilation in a bulk heterojunction, with absorption enhanced by plasmonic resonators
Rabeeya Hamid   +13 more
wiley   +1 more source

How instability in virtual economies of mobile digital games drives and ruins profit [PDF]

open access: yesEAI Endorsed Transactions on Context-aware Systems and Applications, 2019
The digital gaming business has changed in the last years. Digital games are no longer just products. They developed into services. People play games not only on a stationary device, but on mobile devices, too.
P. Lohse
doaj   +1 more source

DEVELOPMENT OF PROBLEM-BASED DIGITAL GAME AS DIGESTIVE SYSTEM LEARNING MATERIAL

open access: yesEDUSAINS, 2022
This research aims to 1) develop the problem-based digital game learning media to improve students' cognitive learning outcomes, 2) find out the feasibility of the use of the problem-based digital game learning media, and 3) determine the increase in ...
Solagratia Akollo   +2 more
doaj   +1 more source

Home - About - Disclaimer - Privacy