Results 71 to 80 of about 913,955 (304)

Motivating children to learn effectively: exploring the value of intrinsic integration in educational games [PDF]

open access: yes, 2011
The concept of intrinsic motivation lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for ...
Ainsworth, Shaaron E, Habgood, MP Jacob
core   +1 more source

Pixelation‐Free, Monolithic Iontronic Pressure Sensors Enabling Large‐Area Simultaneous Pressure and Position Recognition via Machine Learning

open access: yesAdvanced Functional Materials, EarlyView.
A pixelation‐free, monolithic iontronic pressure sensor enables simultaneous pressure and position sensing over large areas. AC‐driven ion release generates spatially varying impedance pathways depending on the pressure. Machine learning algorithms effectively decouple overlapping pressure–position signals from the multichannel outputs, achieving high ...
Juhui Kim   +10 more
wiley   +1 more source

Digital game addiction, anger and aggression among university students

open access: yesPhysical Education of Students
Background and Study Aim. The increasing prevalence of digital games and their potential impact on mental health highlight the need to identify protective mechanisms against possible negative effects.
Mehmet Altın
doaj   +1 more source

Game and Digital Culture: A Study on Hay Day Game

open access: yesHumaniora, 2016
Digital games are a commercial product developed and distributed by media companies and often uses characters or scenarios of movies, books, and comics. The digital game play comes from individual media consumption patterns.
Mia Angeline
doaj   +1 more source

BEOL‐Compatible Liquid‐Metal‐Printing of Ultrathin 2D Oxide Memtransistors and Its Applications in Neuromorphic Computing

open access: yesAdvanced Functional Materials, EarlyView.
Ultrathin 2D indium oxide memtransistors are reproducibly fabricated via a scalable liquid‐metal‐printing process under ambient, low‐temperature conditions. The devices achieve robust, gate‐tunable bipolar memristive switching with high switching ratios at a BEOL‐compatible maximum processing temperature of 300°C. Governed by trap‐controlled transport,
Sanghyun Moon   +6 more
wiley   +1 more source

Exploring the Impact of Physical Inactivity on Digital Gaming Attitudes and Addiction among Secondary School Students [PDF]

open access: yesBalneo and PRM Research Journal
The escalating concern regarding internet and digital game addiction among pre-adolescent children and its potential link to psychological issues prompted this study, aimed at evaluating digital game addiction levels and attitudes towards gaming in ...
Sebiha Kurhan   +5 more
doaj   +1 more source

A Personalized, 3D Printed Polymeric Device for the Prevention of Post‐Myocardial Infarction Cardiac Remodeling

open access: yesAdvanced Healthcare Materials, EarlyView.
Myocardial infarction often leads to pathological remodelling and ventricular dilatation, key features of HFrEF. This study introduces a personalized, 3D‐printed cardiac restraint device (CARD) printed using rationally designed inks displaying the requested printability and mechanical properties.
Nicola Mansour   +6 more
wiley   +1 more source

Parent–Child Relationship and Child Social Competence: The Chain Mediating Effect of Parents’ Awareness of Digital Parenting and Child Digital Game Addiction

open access: yesHuman Behavior and Emerging Technologies
One of the most up-to-date and important duties of digital parents is not to ignore the benefits of digital games, which children frequently and zealously use, but to be aware of the harm, and to raise awareness and guide children in this regard. The aim
Afaf Mamdouh Mohamed Barakat   +2 more
doaj   +1 more source

On The Foundations of Digital Games [PDF]

open access: yes, 2013
Computers have lead to a revolution in the games we play, and, following this, an interest for computer-based games has been sparked in research communities.
Björk, Staffan
core   +3 more sources

Which game narratives do adolescents of different gameplay and sociodemographic backgrounds prefer? a mixed-methods analysis [PDF]

open access: yes, 2019
OBJECTIVE: The aim of this study was to investigate which narrative elements of digital game narratives are preferred by the general adolescent population, and to examine associations with gender, socioeconomic status (SES), and gameplay frequency ...
Bernaards C   +20 more
core   +1 more source

Home - About - Disclaimer - Privacy