How is the Quality of E-Learning Developed by Mathematics Perspective Teachers? [PDF]
This study aims to examine the quality of 8 e-learning design developed by perspective mathematics teachers. The instrument used was an observation sheet consisting of 25 dimensions observed related to 6 fields, namely tutor support, collaboration ...
Palupi Evangelista Lus Windyana +1 more
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ARTISTIC VISUALIZATION OF TRAJECTORY DATA USING CLOUD MODEL [PDF]
Rapid advance of location acquisition technologies boosts the generation of trajectory data, which track the traces of moving objects. A trajectory is typically represented by a sequence of timestamped geographical locations.
T. Wu, T. Wu, Y. Zhou, L. Zhang
doaj +1 more source
Universities assess their academic learning environment to improve students’ learning. Students’ experience in e-learning environment is different from face-to-face educational environment.
Atekeh Mousavi +4 more
doaj +1 more source
Designing for learner engagement with computer-based testing [PDF]
The issues influencing student engagement with high-stakes computer-based exams were investigated, drawing on feedback from two cohorts of international MA Education students encountering this assessment method for the first time.
Richard Walker, Zoe Handley
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Factors Affecting Social Accountability and Community Based Medical Education in Medical Universities: Iran’s Educational Development Authorities View Point [PDF]
Background and Aim: Social accountability is defined as identifying social problems and needs, planning for resolving them and evaluating the effect of the plans. Considering the vital role in providing public health, the universities of medical sciences
Aeen Mohammadi +3 more
doaj
Young People and Seniors in Finnish 'Mobile Information Society'
What is the significance of the mobile phone in the social relationships of young people and seniors? What kinds of informal and formal learning strategies do young people and seniors have in acquiring mobile phone and other ICT literacies?
Virpi Oksman
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Effectiveness of Gamification in Enhancing Learning and Attitudes: A Study of Statistics Education for Health School Students [PDF]
Introduction: Gamification is the use of game design elements in non-game contexts. It is considered a student-centeredinstructional design to motivate student learning and academic behavior.
MEHRNOOSH KHOSHNOODIFAR +2 more
doaj +1 more source
Massive Open Online Courses (MOOCs) Dropout Rate in the World: A Protocol for Systematic Review and Meta-analysis [PDF]
Introduction: Massive open online course (MOOC) is an online course that is open, meaning there are no barriers to entry, and entails no special educational costs or features.
Manoosh Mehrabi +2 more
doaj +1 more source
Online continuing medical education in Mongolia: needs assessment [PDF]
Purpose Due to the shortage in the healthcare workforce, insufficient qualifications, a lack of infrastructure and limited resources in Mongolia, it is not always possible for healthcare workers in rural areas who wish to attend continuous training and ...
Baljinnyam Baatarpurev +5 more
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Flying not flapping: a strategic framework for e‐learning and pedagogical innovation in higher education institutions [PDF]
E‐learning is in a rather extraordinary position. It was born as a ‘tool’ and now finds itself in the guise of a somewhat wobbly arrow of change. In practice, changing the way thousands of teachers teach, learners learn, innovation is promoted and ...
Salmon, Gilly
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