Results 241 to 250 of about 1,160,348 (263)
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2015
Digital games have become an integral part of society. According to the Entertainment Software Association, consumers spent slightly over $21 billion on digital games, hardware, and accessories in 2012 (up from $16 billion in 2011), with 51 % of American households owning a game console (Entertainment Software Association 2014).
Nada Dabbagh +7 more
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Digital games have become an integral part of society. According to the Entertainment Software Association, consumers spent slightly over $21 billion on digital games, hardware, and accessories in 2012 (up from $16 billion in 2011), with 51 % of American households owning a game console (Entertainment Software Association 2014).
Nada Dabbagh +7 more
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2012
A new interest in the use of video games for learning has emerged, and a number of claims are made with respect to the effectiveness of games in education. These educational games are considered as new instructional technology with great potential. The suggested positive outcomes and effects have been mentioned repeatedly.
Sylke Vandercruysse +2 more
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A new interest in the use of video games for learning has emerged, and a number of claims are made with respect to the effectiveness of games in education. These educational games are considered as new instructional technology with great potential. The suggested positive outcomes and effects have been mentioned repeatedly.
Sylke Vandercruysse +2 more
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MOBILE GAME-BASED SEAMLESS LEARNING
EDULEARN proceedings, 20168th International Conference on Education and New Learning Technologies (EDULEARN) -- JUL 04-06, 2016 -- Barcelona ...
Eby, G., Kaçmaz, O.
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Game-Based Cooperative Learning
2021Many cooperative learning strategies involve game-based mechanics, wherein students are split into teams and participate in fun, engaging academic activities. The current chapter discusses game-based cooperative learning strategies such as Teams-Games-Tournaments, with a particular emphasis on how to select students for teams, whether to include ...
Elizabeth B. McCallum +2 more
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Computers in the Schools, 2014
This special issue of Computers in the Schools focuses on digital game-based learning. Gaming has grown in popularity and become a defining characteristic of young learners.
William A. Sadera +3 more
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This special issue of Computers in the Schools focuses on digital game-based learning. Gaming has grown in popularity and become a defining characteristic of young learners.
William A. Sadera +3 more
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2010
Children and young people today are introduced to the virtual world via video games, and the way that they interact with technology is changing ways of learning and the production of knowledge. The design of a learning environment based on the educational properties of games seems to be an ideal way of increasing learning.
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Children and young people today are introduced to the virtual world via video games, and the way that they interact with technology is changing ways of learning and the production of knowledge. The design of a learning environment based on the educational properties of games seems to be an ideal way of increasing learning.
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2013
This chapter reviews a rapidly growing body of empirical evidence on the effectiveness of using video and computer games to provide instruction. Evidence of their effectiveness is drawn from existing results and data. The topics covered here are transfer from computer games to external tasks, enhancing cognitive processes, guidance and animated agents,
Sigmund Tobias +2 more
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This chapter reviews a rapidly growing body of empirical evidence on the effectiveness of using video and computer games to provide instruction. Evidence of their effectiveness is drawn from existing results and data. The topics covered here are transfer from computer games to external tasks, enhancing cognitive processes, guidance and animated agents,
Sigmund Tobias +2 more
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2008 38th Annual Frontiers in Education Conference, 2008
Game-based learning aims at getting people to learn about a certain subject or to acquire certain skills by means of playing. Educational games must fulfill both recreational and didactic goals in order to succeed. This paper introduces a pac-man like educational game, designed to learn orthography and foreign language vocabulary.
Raquel M. Crespo Garcia +2 more
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Game-based learning aims at getting people to learn about a certain subject or to acquire certain skills by means of playing. Educational games must fulfill both recreational and didactic goals in order to succeed. This paper introduces a pac-man like educational game, designed to learn orthography and foreign language vocabulary.
Raquel M. Crespo Garcia +2 more
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2018
The massive spread of mobile computing is undeniable with the draw of mobile games reaching epic proportions. This popularity, along with the anytime, anywhere, and on-any-device characteristics of mobile computing has ignited mounting interest in the use of mobile games in educational contexts, as illustrated by a growing number of articles on this ...
Boaventura DaCosta +2 more
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The massive spread of mobile computing is undeniable with the draw of mobile games reaching epic proportions. This popularity, along with the anytime, anywhere, and on-any-device characteristics of mobile computing has ignited mounting interest in the use of mobile games in educational contexts, as illustrated by a growing number of articles on this ...
Boaventura DaCosta +2 more
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Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 2008
Besides the long-ago established importance of gameplay as a privileged framework for learning and socialization, which promotes equality alongside with acceptance of differences, motivation through challenge and absence of punishment in the case or errors, modern digital games enjoy a number of additional features such as their enhanced capability to ...
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Besides the long-ago established importance of gameplay as a privileged framework for learning and socialization, which promotes equality alongside with acceptance of differences, motivation through challenge and absence of punishment in the case or errors, modern digital games enjoy a number of additional features such as their enhanced capability to ...
openaire +1 more source

