Results 261 to 270 of about 3,555,569 (351)
Effects of game-based learning on academic outcomes: A study of technology acceptance and self-regulation in college students. [PDF]
Zhang F.
europepmc +1 more source
BMPCQA: Bioinspired Metaverse Point Cloud Quality Assessment Based on Large Multimodal Models
This study presents a bioinspired metaverse point cloud quality assessment metric, which simulates the human visual evaluation process to perform the point cloud quality assessment task. It first extracts rendering projection video features, normal image features, and point cloud patch features, which are then fed into a large multimodal model to ...
Huiyu Duan +7 more
wiley +1 more source
Faculty and students perspectives towards game-based learning in health sciences higher education. [PDF]
Abou Hashish EA +4 more
europepmc +1 more source
A compact and flexible wearable force myography sensor based on optical fiber technology detects muscle activity through pressure‐induced light loss. The sensor offers high sensitivity for detecting subtle force and finger motion changes, along with excellent signal stability under dynamic and sweating conditions.
Chongyoung Chung +3 more
wiley +1 more source
Alphabit – ein Lernspiel als Text für funktionale Analphabeten
Steffen Malo
doaj +1 more source
A systematic review of 'equity-focused' game-based learning in the teaching of health staff. [PDF]
Allan R +4 more
europepmc +1 more source
From Droplet to Diagnosis: Spatio‐Temporal Pattern Recognition in Drying Biofluids
This article integrates machine learning (ML) with the spatio‐temporal evolution of biofluid droplets to reveal how drying and self‐assembly encode distinctive compositional fingerprints. By leveraging textural features and interpretable ML, it achieves robust classification of blood abnormalities with over 95% accuracy.
Anusuya Pal +2 more
wiley +1 more source

