Fictional Game Elements: Critical Perspectives on Gamification Design [PDF]
Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic ...
Cena, Federica +4 more
core +6 more sources
Gender and Age Differences in Preferences on Game Elements and Platforms [PDF]
This paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with ...
Carina S. González-González +3 more
doaj +2 more sources
Eleven game elements for female nonadaptive gamification courses. [PDF]
Based on the HEXAD framework, this study examines the size of female gamification user types and explores universal game elements for developing nonadaptive courses. A HEXAD scale questionnaire completed from 309 female university students. Data analysis was completed using frequency measures and the one-way ANOVA test.
Alsofyani MM.
europepmc +4 more sources
Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game.
Young adults often experiment with heavy use of alcohol, which poses severe health risks and increases the chance of developing addiction problems. In clinical patients, cognitive retraining of automatic appetitive processes, such as selective attention toward alcohol (known as "cognitive bias modification of attention," or CBM-A), has been shown to be
Boendermaker WJ +3 more
europepmc +5 more sources
Application of the Educational Escape Room in an Interdisciplinary Lesson on Art & Mathematics
The application of an interdisciplinary approach in the educational process has the potential to place students in an environment where learning becomes an exciting experience, helping them discover and overcome difficulties together, promoting learning,
Irina Mishkova-Yotova, Zoya Borisova
doaj +1 more source
Blazing fire or breezy wind? A story-driven playful experience for annotating dance movement
The annotation of animated motion-captured segments is a challenging, interdisciplinary task, especially when it comes to characterizing movement qualitatively.
Lori Kougioumtzian +5 more
doaj +1 more source
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts
There are several factors involved in telerehabilitation therapy, such as the patient’s engagement in the activity. In this context, the therapist’s active participation is compromised and, on the other hand, the exercises performed are often repetitive ...
Carlos Henrique Rorato Souza +4 more
doaj +1 more source
Clustering Users to Determine the Most Suitable Gamification Elements
The use of gamification elements has extended from being a complement for a product to being integrated into multiple public services to motivate the user.
Alejandro Blanco-M +2 more
doaj +1 more source
Gamification of sports media coverage: an infotainment approach to Olympics and Football World Cups [PDF]
Sports media coverage of mega-events is partly oriented to gamification, the use of game elements and game design techniques in non-gaming contexts. This infotainment approach to events has been developed by media outlets as an original and effective way
Rojas-Torrijos, José Luis
core +1 more source
Introduction: With new generations of students entering the educational system and calling for novel adult learning approaches, such as gamification, traditional didactics seem to be diminishing in importance.
Nino Fijačko +5 more
doaj +1 more source

