Results 11 to 20 of about 4,498,628 (333)

The Analysis of Intrinsic Game Elements for Undergraduates Gamified Platform Based on Learner Type

open access: yesIEEE Access, 2022
This paper examines intrinsic motivation-driven game elements and designs an Intrinsic Motivation Gamification Framework to provide undergraduates with a persistent, scaffolded, and satisfying online learning experience based on different user profiles ...
Tan Wei Kian   +2 more
doaj   +2 more sources

Game elements enabling citizens’ engagement

open access: yesConference on Digital Government Research
Gamification may foster citizen relationships with the government but can also result in a disinterest in participation. In the context of digital government, we do not know which game elements specifically contribute to citizen engagement. In this paper, we conduct an integrative study, drawing from existing literature on citizen engagement through ...
Budi Satrio   +2 more
openaire   +2 more sources

Game elements from literature review of gamification in healthcare context

open access: yesJournal of Technology and Science Education, 2019
Gamification is a conceptual framework to apply game elements and techniques to improve the interesting process in non-game context. Gamification offers the motivation approach to motivate the player to handle the challenge tasks with game mechanics ...
Sakchai Muangsrinoon, Poonpong Boonbrahm
doaj   +2 more sources

Serious games for smoking prevention and cessation: A systematic review of game elements and game effects. [PDF]

open access: yesJ Am Med Inform Assoc, 2020
Objective Serious health games might have the potential to prevent tobacco smoking and its health consequences, depending on the inclusion of specific game elements.
Derksen ME   +5 more
europepmc   +2 more sources

Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework.

open access: yesJMIR Serious Games, 2021
Background Games, when used as interventional tools, can influence behavior change by incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or providing meaning, fun, and community.
Epstein DS   +3 more
europepmc   +2 more sources

To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation [PDF]

open access: yesArtificial Intelligence in Education21st International Conference, 2020
Gamification, defined as the use of game elements in non game situations, is a widely used method to foster learner engagement and motivation. It is generally accepted that in order to be effective, gamification should be tailored to users.
Hallifax S, Lavoué E, Serna A.
europepmc   +2 more sources

Adaptive Gamification in Science Education: An Analysis of the Impact of implementation and Adapted game Elements on Students' Motivation

open access: yesDe Computis, 2023
In recent years, gamification has captured the attention of researchers and educators, particularly in science education, where students often express negative emotions.
Alkinoos-Ioannis Zourmpakis   +2 more
semanticscholar   +1 more source

The Effects of Activities Enriched with Game Elements in Mathematics Lessons

open access: yesInnoeduca. International Journal of Technology and Educational Innovation, 2023
Differentiated instruction is a form of teaching. The content, processes, products, or learning environment can be differentiated with respect to students' readiness to learn, interests, and learner profiles.
Selen Galiç, B. Yıldız
semanticscholar   +1 more source

The added value of game elements: better training performance but comparable learning gains

open access: yesEducational technology research and development, 2023
Even though game elements can increase motivation and engagement, they also might distract learners and thereby decrease performance and learning outcomes.
M. Ninaus   +7 more
semanticscholar   +1 more source

A systematic evaluation of game elements effects on students’ motivation

open access: yesEducation and Information Technologies : Official Journal of the IFIP technical committee on Education, 2021
Motivation theory is indispensable when discussing processes of learning. Learners who are motivated can learn almost everything. Students’ motivation is probably one of the most important factors for teacher effectiveness both for engagement in the ...
Rui Leitão   +3 more
semanticscholar   +1 more source

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