Results 11 to 20 of about 4,498,628 (333)
The Analysis of Intrinsic Game Elements for Undergraduates Gamified Platform Based on Learner Type
This paper examines intrinsic motivation-driven game elements and designs an Intrinsic Motivation Gamification Framework to provide undergraduates with a persistent, scaffolded, and satisfying online learning experience based on different user profiles ...
Tan Wei Kian +2 more
doaj +2 more sources
Game elements enabling citizens’ engagement
Gamification may foster citizen relationships with the government but can also result in a disinterest in participation. In the context of digital government, we do not know which game elements specifically contribute to citizen engagement. In this paper, we conduct an integrative study, drawing from existing literature on citizen engagement through ...
Budi Satrio +2 more
openaire +2 more sources
Game elements from literature review of gamification in healthcare context
Gamification is a conceptual framework to apply game elements and techniques to improve the interesting process in non-game context. Gamification offers the motivation approach to motivate the player to handle the challenge tasks with game mechanics ...
Sakchai Muangsrinoon, Poonpong Boonbrahm
doaj +2 more sources
Serious games for smoking prevention and cessation: A systematic review of game elements and game effects. [PDF]
Objective Serious health games might have the potential to prevent tobacco smoking and its health consequences, depending on the inclusion of specific game elements.
Derksen ME +5 more
europepmc +2 more sources
Background Games, when used as interventional tools, can influence behavior change by incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or providing meaning, fun, and community.
Epstein DS +3 more
europepmc +2 more sources
To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation [PDF]
Gamification, defined as the use of game elements in non game situations, is a widely used method to foster learner engagement and motivation. It is generally accepted that in order to be effective, gamification should be tailored to users.
Hallifax S, Lavoué E, Serna A.
europepmc +2 more sources
In recent years, gamification has captured the attention of researchers and educators, particularly in science education, where students often express negative emotions.
Alkinoos-Ioannis Zourmpakis +2 more
semanticscholar +1 more source
The Effects of Activities Enriched with Game Elements in Mathematics Lessons
Differentiated instruction is a form of teaching. The content, processes, products, or learning environment can be differentiated with respect to students' readiness to learn, interests, and learner profiles.
Selen Galiç, B. Yıldız
semanticscholar +1 more source
The added value of game elements: better training performance but comparable learning gains
Even though game elements can increase motivation and engagement, they also might distract learners and thereby decrease performance and learning outcomes.
M. Ninaus +7 more
semanticscholar +1 more source
A systematic evaluation of game elements effects on students’ motivation
Motivation theory is indispensable when discussing processes of learning. Learners who are motivated can learn almost everything. Students’ motivation is probably one of the most important factors for teacher effectiveness both for engagement in the ...
Rui Leitão +3 more
semanticscholar +1 more source

