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The Effects of Gamification in Online Learning Environments: A Systematic Literature Review
Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical ...
Alessandra Antonaci +2 more
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The Gamification of E-learning Environments for Learning Programming
Gamification is the most active methodology utilized in the E-learning environment for teaching-learning in computing; however, this does not restrict its use in other areas of knowledge.
Christian Garcia Villegas +1 more
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The Analysis and Review of the Literatures in the field of Gamification in e-Learning [PDF]
Background and Objective:Despite the advent of new technologies and the consequent change in lifestyle in recent decades, education systems have retained their traditional way of teaching and have not adapted to the characteristics of the digital ...
Z. Batooli +3 more
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Identifying Game Elements Suitable for MOOCs [PDF]
Massive Online Open Courses (MOOCs) have increasingly become objects of research interest and studies in recent years. While MOOCs could be a means to address massive audiences, they suffer from high drop-out rates and low user engagement. Gamification is known as the application of game design elements in non-gaming scenarios to solve problems or to ...
Antonaci, Alessandra +3 more
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Gamification vs. Privacy: Identifying and Analysing the Major Concerns
Gamification, the use of game design elements in applications that are not games, has been developed to provide attractive environments and maintain user interest in several domains.
Aikaterini-Georgia Mavroeidi +3 more
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Game elements improve affect and motivation in a learning task
Earlier studies repeatedly showed increased learner motivation due to game elements, while overall cognitive effects on learning outcomes were absent.
Stefan Huber +4 more
doaj +1 more source
Gamification Application for Promoting and Encouraging Physical Activity in the Elderly
Physical activity positively promotes calmness and lowers stress levels, overall quality of life, and subjective well-being, particularly among older people.
Narmin Mohammed Noori +2 more
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Influence of game features on attention in adults
IntroductionThe incorporation of game features into cognitive tasks can inform us about the influence of reward and motivation on attention. Continuous performance tasks (CPTs), designed to assess attention abilities, are examples of cognitive tasks that
Courtney L. Gallen +13 more
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Putting theory oriented evaluation into practice [PDF]
Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences.
Berliner, D. +22 more
core +1 more source
Despite the importance of gamification in education, there is still ongoing debate in the literature about how to design effective and useful educational gamification.
Mouna Denden +7 more
doaj +1 more source

