Results 21 to 30 of about 4,498,628 (333)

The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile

open access: yesIEEE Transactions on Learning Technologies, 2022
Several studies have been conducted in recent years into the effects of gamification on learner motivation. However, little is known about how learner profiles affect the impact of specific game elements.
Stéphanie Reyssier   +5 more
semanticscholar   +1 more source

Game Elements towards More Sustainable Learning in Object-Oriented Programming Course

open access: yesSustainability, 2022
Gamification of education is considered to have the capacity to increase students’ engagement in a learning process; to drive learning and skills acquisition; and creates changes for more sustainable behavior. Sustainable behavior is especially important
V. Jusas   +2 more
semanticscholar   +1 more source

Designing Personalized Persuasive Game Elements for Older Adults in Health Apps

open access: yesApplied Sciences, 2022
The use of gamification elements in health apps has been shown to promote healthy behaviors. However, one-size-fits-all gamification strategy does not have the best persuasive effect.
Yongyan Guo, Tong Yuan, Siyu Yue
semanticscholar   +1 more source

No Pain, no Gain? Investigating motivational mechanisms of game elements in cognitive tasks

open access: yesComputers in Human Behavior, 2021
The literature on serious games and gamification suggests that game elements have a positive influence on learning and performance in cognitive tasks. However, the mechanisms by which game elements affect these outcomes are not well understood.
K. Bernecker, M. Ninaus
semanticscholar   +1 more source

Ocean literacy gamified: A systematic evaluation of the effect of game elements on students’ learning experience

open access: yesEnvironmental Education Research, 2021
Low levels of concern about anthropogenic climate change have been attributed to a range of factors, some of which relate to education. These include people’s lack of understanding and engagement with the multifaceted nature and extent of the problem ...
Rui Leitão   +4 more
semanticscholar   +1 more source

A review of vocabulary learning applications: From the aspects of cognitive approaches, multimedia input, learning materials, and game elements

open access: yesKnowledge Management & E-Learning: An International Journal, 2021
In recent years, mobile applications (apps) have been increasingly used and investigated as a vocabulary learning approach. Despite the extensive use of commercial English as a Foreign Language (EFL) vocabulary learning apps in China, there is a lack of ...
Fu Lee Wang
semanticscholar   +1 more source

The Role of Steps and Game Elements in Gamified Fitness Tracker Apps: A Systematic Review

open access: yesMultimodal Technologies and Interaction, 2021
This article reviews 103 gamified fitness tracker apps (Android and iOS) that incorporate step count data into gameplay. Games are labeled with a set of 13 game elements as well as meta-data from the app stores (e.g., avg rating, number of reviews ...
Aatish Neupane   +3 more
semanticscholar   +1 more source

GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges

open access: yesIEEE Access, 2021
Gamification is a potential approach to foster motivation and engagement in different contexts which popularity in recent years has encouraged its application in a diversity of domains, including health, education, business, society, or tourism. However,
Manuel Trinidad   +2 more
doaj   +1 more source

Use of Augmented Reality with Game Elements in Education

open access: yesJournal of Information and Organizational Sciences, 2021
This paper reviews the literature and analyzes the research topics on the use of augmented reality technology in education with possible integration of game elements, in order to obtain a synthesis of previous knowledge related to the topic in the period
Tamara Ređep, Goran Hajdin
semanticscholar   +1 more source

Game Awareness: A Questionnaire

open access: yesGames, 2021
This paper deals with one of the possible methodological approaches to an empirical examination of game awareness. Such an outline should enable the gathering of a deeper understanding of individuals’ awareness.
Katarina Kostelić
doaj   +1 more source

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