Results 31 to 40 of about 4,498,628 (333)

Gamification implementation for educational purposes: a scoping review (2013-2018)

open access: yesEducational Technology Quarterly, 2023
This review paper examines a worldwide phenomenon, gamification, in the educational context. After the high popularity of video games, the integration of gamification in the learning context has become one of the practices that have a considerable ...
Elif Polat
doaj   +1 more source

Surveillant assemblages of governance in massively multiplayer online games:a comparative analysis [PDF]

open access: yes, 2014
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the digital games industry. Informed by media governance studies, Surveillance Studies, and game studies, this paper identifies five elements which form part ...
De Paoli, Stefano   +2 more
core   +3 more sources

Research on Equipment and Algorithm of a Multimodal Perception Gameplay Virtual and Real Fusion Intelligent Experiment

open access: yesApplied Sciences, 2022
Chemistry experiments are an important part of chemistry learning, and the development and application of virtual experiments have greatly enriched experimental teaching.
Lurong Yang, Jie Yuan, Zhiquan Feng
doaj   +1 more source

The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach [PDF]

open access: yes, 2017
This paper argues that most video game enjoyment can be understood in terms of the type of feedback used, the rules set out by the game and the social elements of the game - concepts that have been identified as critical to video games.
Rogers, Ryan
core   +2 more sources

Game elements improve performance in a working memory training task

open access: yesInternational Journal of Serious Games, 2015
The utilization of game elements in a non-game context is currently used in a vast range of different domains. However, research on game elements’ effects in cognitive tasks is still sparse. Thus, in this study we implemented three game elements, namely,
Manuel Ninaus   +6 more
doaj   +1 more source

Gamification Techniques and Best Practices in Computerized Working Memory Training: A Systematic Literature Review

open access: yesApplied Sciences, 2022
Computerized Cognitive Training (CCT) programs have been widely used in the past decades, offering an alternative solution in enhancing cognitive functionalities, especially Working Memory (WM).
Agisilaos Chaldogeridis   +1 more
doaj   +1 more source

Deciding the Winner of an Arbitrary Finite Poset Game is PSPACE-Complete [PDF]

open access: yes, 2013
A poset game is a two-player game played over a partially ordered set (poset) in which the players alternate choosing an element of the poset, removing it and all elements greater than it.
A.S. Fraenkel   +9 more
core   +1 more source

Gamification vs. Privacy: Identifying and Analysing the Major Concerns

open access: yesFuture Internet, 2019
Gamification, the use of game design elements in applications that are not games, has been developed to provide attractive environments and maintain user interest in several domains.
Aikaterini-Georgia Mavroeidi   +3 more
doaj   +1 more source

The Gamification of E-learning Environments for Learning Programming

open access: yesJOIV: International Journal on Informatics Visualization, 2023
Gamification is the most active methodology utilized in the E-learning environment for teaching-learning in computing; however, this does not restrict its use in other areas of knowledge.
Christian Garcia Villegas   +1 more
doaj   +1 more source

The Analysis and Review of the Literatures in the field of Gamification in e-Learning [PDF]

open access: yesFanāvarī-i āmūzish, 2019
Background and Objective:Despite the advent of new technologies and the consequent change in lifestyle in recent decades, education systems have retained their traditional way of teaching and have not adapted to the characteristics of the digital ...
Z. Batooli   +3 more
doaj   +1 more source

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