Results 31 to 40 of about 1,009,411 (294)
Motivation mechanism of gamification in crowdsourcing projects [PDF]
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowdsourcing projects from the perspective of gamification.
Zhiyuan Zeng, Jian Tang, Tianmei Wang
doaj +1 more source
Gamification in Education: Effectiveness and Impact on Student Motivation
Gamification has become a widely adopted strategy in education, aiming to enhance student motivation, engagement, and learning outcomes. In vocational and technical education, digital platforms often use gamified elements to support autonomous and self ...
Reiter Miroslav
doaj +1 more source
Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K +2 more
core
Pharmacologic ascorbate (vitamin C) increases ROS, disrupts cellular metabolism, and induces DNA damage in CRPC cells. These effects sensitize tumors to PARP inhibition, producing synergistic growth suppression with olaparib in vitro and significantly delayed tumor progression in vivo. Pyruvate rescue confirms ROS‐dependent activity.
Nicolas Gordon +13 more
wiley +1 more source
Game-Based Learning Approach Using the “TAO Software” in Dental Academics: A Cross-Sectional Study
Introduction: The evolution of game-based learning in the dental education has created a tremendous impact on achieving the goal set by educationalists and educational research committees all over the globe.
Santosh K. Kotnoor +7 more
doaj +1 more source
This study investigates the influence of game elements on active learning intentions within digital learning platforms. Drawing from a situational perspective, we developed a model and validated it using data from 492 respondents collected via ...
Zhuoyao Cui, Haochen Yang
doaj +1 more source
Labsware: Implementation of Gamification Approach in Computer Lab Activities [PDF]
Most of computer sciences students of Universitas Multimedia Nusantara require to take a course that come with lab practicum. Despite the importance of lab practicum activity, there are indication that some student is not motivated enough to complete it.
Dodick , Z Sudirman, Edward, Kurnia
core
We show that the majority of the 18 analyzed recurrent cancer‐associated ERBB4 mutations are transforming. The most potent mutations are activating, co‐operate with other ERBB receptors, and are sensitive to pan‐ERBB inhibitors. Activating ERBB4 mutations also promote therapy resistance in EGFR‐mutant lung cancer.
Veera K. Ojala +15 more
wiley +1 more source
Teacher perspective of collaborative game elements on language acquisition
In English as a Foreign Language (EFL) classrooms worldwide, games have gained widespread recognition as valuable pedagogical tools. However, research often concentrated on specific game rules and elements and neglected the rest.
Berivan Mohammed Ahmed Abdullah +2 more
doaj +1 more source
AI-driven game design: the EMPAMOS gamification framework [PDF]
The successful implementation of gamification requires a comprehensive understanding of game design elements, yet existing compilations often lack empirical rigor.
Thomas Voit +2 more
doaj +2 more sources

