Results 11 to 20 of about 893,285 (266)

Online Quantum Game Jam [PDF]

open access: yesProceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, 2023
Double column, 10 pages, 2 figures, 5 ...
Anttila, Daria   +3 more
openaire   +4 more sources

Game Jams for Learning and Teaching [PDF]

open access: yesInternational Journal of Game-Based Learning, 2020
Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied in various ways. Increasingly, game jams have come to be viewed as a site for learning.
Mikko Meriläinen   +3 more
openaire   +2 more sources

A theoretical framework for game jams in applied contexts [PDF]

open access: yes, 2020
Game jams encourage participants to define, explore, create, and disseminate games with respect to a pre-defined time-period and under specified constraints.
Reid, Andrew J.; id_orcid   +2 more
core   +10 more sources

Radecznica memory game. An educational workshop [PDF]

open access: yesHeritage, Memory and Conflict, 2021
The paper describes and discusses the educational workshop in the form of a board game jam held in Radecznica, a village in Eastern Poland. The event, organised by researchers from the Jagiellonian University in Krakow, was a follow-up of the research ...
Tomasz Z. Majkowski   +1 more
doaj   +3 more sources

Jamming the assessment: The viability of a Twine game jam as a learning evaluation tool in higher education

open access: yesJournal of Play in Adulthood, 2021
While game jams, rapid game co-creation events, have seen increased interest in learning contexts, their potential is still largely untapped. In this paper, we examine game jams as a form of playful assessment.
Hanna-Riikka Roine   +2 more
doaj   +2 more sources

Game jam [PDF]

open access: yesCHI '13 Extended Abstracts on Human Factors in Computing Systems, 2013
Game Jams - energized, fast-paced get-togethers of developers and artists to make digital games - have recently emerged as a way to generate and inspire novel game ideas and new ways of thinking. We intend to introduce the CHI community to this collaborative, fast-paced method of design by holding a game jam with an emphasis on developing novel user ...
Alan D. Chatham   +7 more
openaire   +3 more sources

Game jam [PDF]

open access: yesCHI '14 Extended Abstracts on Human Factors in Computing Systems, 2014
Recent years have witnessed a rise in Game Jams - organized events to create playable prototypes in a very short time frame. Game Jams offer a unique and quick way to prototype games. Beyond that, we believe Game Jams can also be seen as a design research method, situated in the research-through-design tradition, to create knowledge in a fast-paced ...
Deen, Menno   +11 more
openaire   +5 more sources

Motivations of game jam organizers [PDF]

open access: yesProceedings of the 14th International Conference on the Foundations of Digital Games, 2019
In this paper, we examine the motivations and experiences of game jam organizers in Finland. For the purpose of the study, 13 game jam organizers were interviewed in 2018 - 2019. We found that motivations for organizing game jams are diverse but interlinked and can be roughly divided into six categories: Community Building, Community Driven, Education,
Kankainen, Ville   +3 more
openaire   +3 more sources

Virtual Game Jam: Collaborative Pathway to Serious Games for Health

open access: yesInternational Journal of Serious Games, 2022
Game jams are collaborative competitions where participants make games from scratch within a short period of time. Occasionally, these games aim to promote meaningful learning outcomes by embedding functional knowledge into entertaining and engaging ...
Sarah Matthews, Rick Thomas
doaj   +1 more source

Introducing [PDF]

open access: yesProceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Since their inception at the Indie Game Jam in 2002, a significant part of game jams has been knowledge sharing and showcasing ideas and work to peers. While various licensing mechanisms have been used for game jams throughout the years, there has never been a licence uniquely designed for artifacts created during a game jam.
Gorm Lai   +3 more
openaire   +2 more sources

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