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This paper discusses cross-cultural online game jams in a game educational setting, drawing on the experience gained from the project "Games Now! Online Jam" (henceforth "GNOJ") conducted by Aalto University in Finland during the Covid-19 pandemic in ...
Choi, Buho +3 more
core +1 more source
Academic Collaboration JAMS-boree: JAMS, Anime Expo, and Fan Connections [PDF]
This introduction to JAMS Volume 4 discusses the successful partnering of JAMS and Mechademia, and Anime Expo to put on an amazing academic symposium.
Billy Tringali, Tringali, Billy
core +1 more source
TERRITÓRIOS VIVOS: GAME JAMS COMO ESPAÇOS DE INVENÇÃO, CULTURA E IDENTIDADE
A cultura de Game Jams no Brasil ganhou força nos últimos anos, expandindo sua presença nos eventos acadêmicos, nas comunidades independentes e no cenário profissional de jogos digitais.
Caio Tulio Olimpio Pereira da Costa +1 more
doaj +5 more sources
The constructionist approach is more interested in constructing personal experience than about acquiring information. It states that learning is most effective when building knowledge through active engagement. Experiential and discovery learning by challenges inspire creativity, and projects allow independent thinking and new ways of learning ...
Anja Petri +4 more
openaire +4 more sources
Game Jams to Co-Create Respiratory Health Games Prototypes as Participatory Research Methodology
In this article I discuss how participatory action research (PAR) and game jams can be mutually enriching activities to achieve social transformation. PAR is a collaborative method where researchers and participants go through a cycle of reflection and ...
Fabio Balli
doaj +1 more source
Quantum Game Jam – Making Games with Quantum Physicists
Double column, 4 figures, 4 tables, 1 pages. Presented at the Academic Mindtrek '21, published in the Proceedings of the 24th International Academic Mindtrek ...
Piispanen, Laura +3 more
openaire +4 more sources
The notion of scenes has helped frame how particular clusters of cultural activities, practices, and "happenings" simultaneously replicate and transform global practices in specific localities.
Chris J. Young
doaj +1 more source
eHealth Game Jams provide prototypes for health care
Digitalisation and Information and Communication Technologies (ICT) for health and wellbeing are crucial today for providing high - quality care. Gamified solutions can be used in health care to promote health of the customers or to train health care ...
Tiina Arpola
doaj +1 more source
Videojuegos y sociedades de control: la formación del cognitariado en las Global Game Jams
In this article, we use the Deleuzoguattarian division between social subjection (assujettissement) and machinic enslavement (asservissement machinique) as the basis for understanding the formation of the cognitariat in Global Game Jams.
Luis Sebastián Ramón Rossi
doaj +1 more source
Anti-Jamming Game to Combat Intelligent Jamming for Cognitive Radio Networks
Cognitive Radio (CR) provides a promising solution to the spectrum scarcity problem in dense wireless networks, where the sensing ability of cognitive users helps acquire knowledge of the environment.
Khalid Ibrahim +4 more
doaj +1 more source

