Results 21 to 30 of about 1,686,034 (192)

Surveillant assemblages of governance in massively multiplayer online games:a comparative analysis [PDF]

open access: yes, 2014
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the digital games industry. Informed by media governance studies, Surveillance Studies, and game studies, this paper identifies five elements which form part ...
De Paoli, Stefano   +2 more
core   +3 more sources

Digitale Kontexte - Problemaufriss zur Erforschung digitaler Medien am Beispiel des Computerspiels

open access: yesTextpraxis, 2017
Ziel des Beitrags ist es, exemplarisch anhand der Game Studies vier Problemfelder bei der Erforschung digitaler Medien zu identifizieren. Diese werden in Verbindung gesetzt zu hier bislang unterrepräsentierten theoretischen, medialen und kulturellen ...
Hennig, Martin
doaj   +1 more source

British Digital Game Studies [PDF]

open access: yesTransactions of the Digital Games Research Association, 2018
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther   +2 more
openaire   +2 more sources

Disrupting video game distribution

open access: yesNordic Journal of Media Studies, 2019
This article analyses the disruptive potential of Valve’s game distribution platform, Steam, focusing specifically on how Steam has evolved into a de facto online social network and how Valve uses constant feature changes as part of its corporate ...
Werning Stefan
doaj   +1 more source

Motivating children to learn effectively: exploring the value of intrinsic integration in educational games [PDF]

open access: yes, 2011
The concept of intrinsic motivation lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for ...
Ainsworth, Shaaron E, Habgood, MP Jacob
core   +1 more source

Gamification in higher education and stem : a systematic review of literature [PDF]

open access: yes, 2016
In recent years, gamification, the use of game elements in non-game contexts, has drawn the attention of educators due to the possibility of making learning more motivating and engaging; this led to an increase of research in the field.
Chiluiza, Katherine   +2 more
core   +1 more source

HOW GANDHI WENT NUCLEAR: POTENTIALITY OF THE ARCHIVERSE IN CIVILIZATION VI [PDF]

open access: yesStudia Humanistyczne AGH, 2021
“Nuclear Gandhi” is a surprising and controversial image of the Indian leader Mahatma Gandhi. Often portrayed against the backdrop of nuclear explosions, his poses and styles clearly suggest awe and admiration for the ongoing mass destruction.
Jakub Alejski, Elżbieta Kowalska
doaj   +1 more source

Playing Muller Games in a Hurry [PDF]

open access: yes, 2010
This work studies the following question: can plays in a Muller game be stopped after a finite number of moves and a winner be declared. A criterion to do this is sound if Player 0 wins an infinite-duration Muller game if and only if she wins the finite ...
Angelo Montanari   +15 more
core   +8 more sources

Transmedia (storytelling?): un estudi crític polifònic

open access: yesArtnodes, 2016
Aquest article planteja alguns dels problemes fonamentals que sustenten el debat i la investigació recents sobre les narratives transmèdia i/o el transmedia storytelling.
Domingo Sánchez-Mesa Martínez   +3 more
doaj   +1 more source

Game Studies

open access: yes, 2022
'Game Studies' is generally used to signify a humanities-based orientation to the study of games, play and related phenomena. This involves the development of conceptual, theoretical and methodological approaches that address the artistic form and aesthetic experience of games as a form of art and entertainment.
openaire   +3 more sources

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