Results 21 to 30 of about 1,686,034 (192)
Surveillant assemblages of governance in massively multiplayer online games:a comparative analysis [PDF]
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the digital games industry. Informed by media governance studies, Surveillance Studies, and game studies, this paper identifies five elements which form part ...
De Paoli, Stefano +2 more
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Digitale Kontexte - Problemaufriss zur Erforschung digitaler Medien am Beispiel des Computerspiels
Ziel des Beitrags ist es, exemplarisch anhand der Game Studies vier Problemfelder bei der Erforschung digitaler Medien zu identifizieren. Diese werden in Verbindung gesetzt zu hier bislang unterrepräsentierten theoretischen, medialen und kulturellen ...
Hennig, Martin
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British Digital Game Studies [PDF]
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther +2 more
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Disrupting video game distribution
This article analyses the disruptive potential of Valve’s game distribution platform, Steam, focusing specifically on how Steam has evolved into a de facto online social network and how Valve uses constant feature changes as part of its corporate ...
Werning Stefan
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Motivating children to learn effectively: exploring the value of intrinsic integration in educational games [PDF]
The concept of intrinsic motivation lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for ...
Ainsworth, Shaaron E, Habgood, MP Jacob
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Gamification in higher education and stem : a systematic review of literature [PDF]
In recent years, gamification, the use of game elements in non-game contexts, has drawn the attention of educators due to the possibility of making learning more motivating and engaging; this led to an increase of research in the field.
Chiluiza, Katherine +2 more
core +1 more source
HOW GANDHI WENT NUCLEAR: POTENTIALITY OF THE ARCHIVERSE IN CIVILIZATION VI [PDF]
“Nuclear Gandhi” is a surprising and controversial image of the Indian leader Mahatma Gandhi. Often portrayed against the backdrop of nuclear explosions, his poses and styles clearly suggest awe and admiration for the ongoing mass destruction.
Jakub Alejski, Elżbieta Kowalska
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Playing Muller Games in a Hurry [PDF]
This work studies the following question: can plays in a Muller game be stopped after a finite number of moves and a winner be declared. A criterion to do this is sound if Player 0 wins an infinite-duration Muller game if and only if she wins the finite ...
Angelo Montanari +15 more
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Transmedia (storytelling?): un estudi crític polifònic
Aquest article planteja alguns dels problemes fonamentals que sustenten el debat i la investigació recents sobre les narratives transmèdia i/o el transmedia storytelling.
Domingo Sánchez-Mesa Martínez +3 more
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'Game Studies' is generally used to signify a humanities-based orientation to the study of games, play and related phenomena. This involves the development of conceptual, theoretical and methodological approaches that address the artistic form and aesthetic experience of games as a form of art and entertainment.
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