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Analysis of Russian and global game studies: ludology vs. narratology
The author reviews the past-to-present academic literature on game studies from the perspective of ludology and narratology. The academic study of video games has grown substantially since 2001 - the year Game Studies started publishing its first ...
Andrei A. Pugachev
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Transmedia (storytelling?): un estudi crític polifònic
Aquest article planteja alguns dels problemes fonamentals que sustenten el debat i la investigació recents sobre les narratives transmèdia i/o el transmedia storytelling.
Domingo Sánchez-Mesa Martínez +3 more
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'Game Studies' is generally used to signify a humanities-based orientation to the study of games, play and related phenomena. This involves the development of conceptual, theoretical and methodological approaches that address the artistic form and aesthetic experience of games as a form of art and entertainment.
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Simple Efficient Contracts in Complex Environments [PDF]
The paper studies a general model of hold-up in a setting encompassing the models of Segal (1999) and Che and Hausch (1999) among others. It is shown that if renegotiation is modelled as an infinite-horizon non-cooperative bargaining game then, with a ...
Evans, RA
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Evaluating game-based teaching systems in economics courses
The integration of games in education has garnered substantial interest. This study explores a game-based teaching system, a prototype megagame with RPG elements, within an economics course. Methodologically, we assessed the engagement of the course as a
Arturo Mariano Iannace +2 more
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Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA.
Marko Siitonen +2 more
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An edge cloud–based body data sensing architecture for artificial intelligence computation
As various applications and workloads move to the cloud computing system, traditional approaches of processing sensor data cannot be applied. Specifically, tenants may experience incompatibility and unpredictable performance variation due to inefficient ...
TaeYoung Kim, JongBeom Lim
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Skill training games are one kind of educational games, but they differ from the educational games that aim at promoting cognitive or affective effects.
Chih-Ming Chen +2 more
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Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry.
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Scenarios for Revolution in Sid Meier’s Civilization (1991) and Sid Meier’s Colonization (1994)
This article examines the function and representation of the historical concept of ‘revolution’ in Sid Meier’s Civilization and its offshoot Colonization. Revolution is a central concept in both games, although it has a different character and purpose in
Martijn van der Burg
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