Results 191 to 200 of about 141,619 (287)
FunduScope: a human-centered, machine learning-based interactive tool for training junior ophthalmologists in diabetic retinopathy detection. [PDF]
Bittner SJ, Barz M, Sonntag D.
europepmc +1 more source
RETRACTED: Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source
Effects of interactivity, immersion, and physical discomfort on learning in VR nursing education. [PDF]
Chang YC, Lo YT, Yang CC.
europepmc +1 more source
Abstract This study examined teachers' perspectives on how children benefit from time in nature, how disadvantage shapes access and the role of schools in facilitating such access. Drawing on interviews conducted in 2022 with 25 UK primary school teachers who participated in Generation Wild, a nature connection programme for schools in economically ...
Nicola Parkin +6 more
wiley +1 more source
Consultation-oriented teacher support and student innovation literacy: a structural model. [PDF]
Gao W, Wei B, Xiong Y.
europepmc +1 more source
Abstract The integration of generative artificial intelligence (generative AI) in higher education is reshaping student engagement, yet its impact on postgraduate international students remains underexplored. This study examines how generative AI shapes postgraduate international students' engagement through a psychological needs perspective.
Olatunji David Adekoya +4 more
wiley +1 more source
Whole slide imaging in medical education: A comparative study of learning experience and engagement using cognitive diagnostic modeling. [PDF]
Khacheishvili M +2 more
europepmc +1 more source
Abstract Cooperative learning is a widely adopted teaching method to improve academic achievement. This review synthesises existing research on the use of cooperative learning within a school setting for pupils aged 11–16 years. Such a review has not been undertaken to date and will present an evidence base for educators considering implementation ...
Patricia Hampson +2 more
wiley +1 more source
Beyond Cognitive Load Theory: Why Learning Needs More than Memory Management. [PDF]
Sortwell A +5 more
europepmc +1 more source
Abstract Curated undergraduate research experiences have been widely used at colleges and universities for decades to build student interest, technical preparation, and confidence in the pursuit of scientific careers. Educators often employ standardized survey instruments to evaluate learning outcomes for research experiences, but many of these ...
Richelle L. Tanner +3 more
wiley +1 more source

