Results 21 to 30 of about 464 (137)
Créer un jeu vidéo en psychothérapie ?
Video games are now recognized by many clinicians and researchers as highly relevant tools in the care of children and adolescents. The aim of this article is to build on this work, focusing more specifically on a specific use of this medium in the ...
Olivier Duris, Clarisse Eloy
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The contested dynamics of slum gentrification in Rio de Janeiro came into focus during the brief period of relative peace brought by the pacification policy leading up to the 2016 Olympics. In this unprecedented moment, Rio's South Zone favela residents experienced a respite from the daily confrontations with police operations and drug trade violence ...
Angela Torresan
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Le jeu vidéo Assassin’s Creed Odyssey se situe en Grèce en 431 avant Jésus-Christ, lors de la guerre du Péloponnèse. La poétesse grecque Praxilla est l’héroïne d’une extension.
Anne Debrosse
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Les recherches sur le jeu vidéo en France
This article introduces the actual French group of research of video games in Human and Social Sciences, by interrogating its emergence from international Game Studies.
Sarah Meunier
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Du jeu de cartes au jeu vidéo : le tournant numérique de Magic: the Gathering
This article focuses on the digitalization’s issue of play activities through an ethnography of Magic players. After twenty years of board game promotion in local games stores and tournaments, Wizard of the Coast, the publisher, makes a strategic shift ...
Samuel Vansyngel
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ABSTRACT Financial and managerial accounting (FMA) courses are critical courses that give first‐year students their first taste of technical accounting content. This paper surveys 20 years of literature in five specialist accounting education journals to draw out research‐informed instructional strategies and associated recommendations on their use and
Sanobar Anjum Siddiqui
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Questionner la notion de territoire dans le jeu vidéo
This contribution focuses on the notion of territory in video games, and on the way in which video games participate in the circulation of representations of territories among cultural industries.
Lucas Friche
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The role of child language ability and parental mentalization in early child dysregulation
Abstract Dysregulation in early childhood is associated with increased vulnerability to psychopathology and poor psychosocial outcomes. While there is evidence that both child language ability and parental mentalization are associated with dysregulation in early childhood, there is little understanding of the relationships between these variables, and ...
Sara Cibralic +6 more
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L’artiste pantocrator : le créateur de jeu vidéo au travail
Si le jeu vidéo est bien un nouveau médium artistique, il tire ses spécificités du régime d’interaction qu’il noue avec son spectateur et de la place particulière qu’il lui octroie dans le déploiement de l’œuvre.
Pascal Krajewski
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DeepForestVision: Automated wildlife identification for camera traps of African tropical forests
Chimpanzees (Pan troglodytes) observed on camera trap in Kibale National Park, Uganda. This frame was extracted from a 30 s video classified as chimpanzee by DeepForestVision with a confidence score of 0.99 (©Sebitoli Chimpanzee Project). Abstract Tropical forests are rich in biodiversity but face the rapid loss of their wildlife due to increasing ...
Hugo Magaldi +17 more
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