Results 21 to 30 of about 464 (137)

Créer un jeu vidéo en psychothérapie ?

open access: yesSciences du Jeu
Video games are now recognized by many clinicians and researchers as highly relevant tools in the care of children and adolescents. The aim of this article is to build on this work, focusing more specifically on a specific use of this medium in the ...
Olivier Duris, Clarisse Eloy
doaj   +1 more source

Views of Vidigal: negotiating opportunities and risks in a gentrifying favela in Rio de Janeiro Favela avec vue : négocier opportunités et risques dans un quartier en voie de gentrification à Rio de Janeiro

open access: yesJournal of the Royal Anthropological Institute, Volume 32, Issue 2, Page 554-574, June 2026.
The contested dynamics of slum gentrification in Rio de Janeiro came into focus during the brief period of relative peace brought by the pacification policy leading up to the 2016 Olympics. In this unprecedented moment, Rio's South Zone favela residents experienced a respite from the daily confrontations with police operations and drug trade violence ...
Angela Torresan
wiley   +1 more source

L’héritage de Praxilla et la philosophie de l’Assassin. Enjeux pédagogiques, militants, ludiques et littéraires de l’extension d’Assassin’s Creed Odyssey

open access: yesBelphégor
Le jeu vidéo Assassin’s Creed Odyssey se situe en Grèce en 431 avant Jésus-Christ, lors de la guerre du Péloponnèse. La poétesse grecque Praxilla est l’héroïne d’une extension.
Anne Debrosse
doaj   +1 more source

Les recherches sur le jeu vidéo en France

open access: yesRevue d'anthropologie des connaissances, 2017
This article introduces the actual French group of research of video games in Human and Social Sciences, by interrogating its emergence from international Game Studies.
Sarah Meunier
doaj   +1 more source

Du jeu de cartes au jeu vidéo : le tournant numérique de Magic: the Gathering

open access: yesSciences du Jeu, 2023
This article focuses on the digitalization’s issue of play activities through an ethnography of Magic players. After twenty years of board game promotion in local games stores and tournaments, Wizard of the Coast, the publisher, makes a strategic shift ...
Samuel Vansyngel
doaj   +1 more source

Accessing Research‐Informed Instructional Strategies to Teach Financial and Managerial Accounting: A Review and Recommendations

open access: yesAccounting Perspectives, Volume 25, Issue 1, Page 147-190, March 2026.
ABSTRACT Financial and managerial accounting (FMA) courses are critical courses that give first‐year students their first taste of technical accounting content. This paper surveys 20 years of literature in five specialist accounting education journals to draw out research‐informed instructional strategies and associated recommendations on their use and
Sanobar Anjum Siddiqui
wiley   +1 more source

Questionner la notion de territoire dans le jeu vidéo

open access: yesSciences du Jeu, 2023
This contribution focuses on the notion of territory in video games, and on the way in which video games participate in the circulation of representations of territories among cultural industries.
Lucas Friche
doaj   +1 more source

The role of child language ability and parental mentalization in early child dysregulation

open access: yesInfant Mental Health Journal: Infancy and Early Childhood, Volume 47, Issue 1, January 2026.
Abstract Dysregulation in early childhood is associated with increased vulnerability to psychopathology and poor psychosocial outcomes. While there is evidence that both child language ability and parental mentalization are associated with dysregulation in early childhood, there is little understanding of the relationships between these variables, and ...
Sara Cibralic   +6 more
wiley   +1 more source

L’artiste pantocrator : le créateur de jeu vidéo au travail

open access: yesAppareil, 2021
Si le jeu vidéo est bien un nouveau médium artistique, il tire ses spécificités du régime d’interaction qu’il noue avec son spectateur et de la place particulière qu’il lui octroie dans le déploiement de l’œuvre.
Pascal Krajewski
doaj   +1 more source

DeepForestVision: Automated wildlife identification for camera traps of African tropical forests

open access: yesEcological Solutions and Evidence, Volume 6, Issue 4, October–December 2025.
Chimpanzees (Pan troglodytes) observed on camera trap in Kibale National Park, Uganda. This frame was extracted from a 30 s video classified as chimpanzee by DeepForestVision with a confidence score of 0.99 (©Sebitoli Chimpanzee Project). Abstract Tropical forests are rich in biodiversity but face the rapid loss of their wildlife due to increasing ...
Hugo Magaldi   +17 more
wiley   +1 more source

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