Results 31 to 40 of about 182,189 (172)
Du jeu de cartes au jeu vidéo : le tournant numérique de Magic: the Gathering
This article focuses on the digitalization’s issue of play activities through an ethnography of Magic players. After twenty years of board game promotion in local games stores and tournaments, Wizard of the Coast, the publisher, makes a strategic shift ...
Samuel Vansyngel
doaj +1 more source
The contested dynamics of slum gentrification in Rio de Janeiro came into focus during the brief period of relative peace brought by the pacification policy leading up to the 2016 Olympics. In this unprecedented moment, Rio's South Zone favela residents experienced a respite from the daily confrontations with police operations and drug trade violence ...
Angela Torresan
wiley +1 more source
International audienceLe jeu vidéo emprunte une partie de son imaginaire aux productions fictionnelles qui l’ont précédé, qu’il s’agisse de la littérature ou du cinéma. Si la notion de « romanesque » est a priori associée intrinsèquement à la littérature,
Wit, Sébastien, Hautbout, Isabelle
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Questionner la notion de territoire dans le jeu vidéo
This contribution focuses on the notion of territory in video games, and on the way in which video games participate in the circulation of representations of territories among cultural industries.
Lucas Friche
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ABSTRACT Financial and managerial accounting (FMA) courses are critical courses that give first‐year students their first taste of technical accounting content. This paper surveys 20 years of literature in five specialist accounting education journals to draw out research‐informed instructional strategies and associated recommendations on their use and
Sanobar Anjum Siddiqui
wiley +1 more source
The role of child language ability and parental mentalization in early child dysregulation
Abstract Dysregulation in early childhood is associated with increased vulnerability to psychopathology and poor psychosocial outcomes. While there is evidence that both child language ability and parental mentalization are associated with dysregulation in early childhood, there is little understanding of the relationships between these variables, and ...
Sara Cibralic +6 more
wiley +1 more source
L’artiste pantocrator : le créateur de jeu vidéo au travail
Si le jeu vidéo est bien un nouveau médium artistique, il tire ses spécificités du régime d’interaction qu’il noue avec son spectateur et de la place particulière qu’il lui octroie dans le déploiement de l’œuvre.
Pascal Krajewski
doaj +1 more source
Le lecteur joueur : l'influence du jeu vidéo dans l'appropriation de l’œuvre littéraire La bête humaine de Zola [PDF]
Si le jeu vidéo est entré dans les classes comme support d’apprentissage, peut-il être un support de lecture ? Lorsque le jeu vidéo se présente comme une adaptation d’une œuvre littéraire, il résulte alors à la fois d’un processus appropriatif et d’une ...
Augé, Claire
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Videogames are interactive works, which means that their meaning is actualized when the software is played. With the interactive loop, the player contributes to reorganize in an always new way the different narrative elements, but it is above all the ...
Martin RINGOT
doaj
DeepForestVision: Automated wildlife identification for camera traps of African tropical forests
Chimpanzees (Pan troglodytes) observed on camera trap in Kibale National Park, Uganda. This frame was extracted from a 30 s video classified as chimpanzee by DeepForestVision with a confidence score of 0.99 (©Sebitoli Chimpanzee Project). Abstract Tropical forests are rich in biodiversity but face the rapid loss of their wildlife due to increasing ...
Hugo Magaldi +17 more
wiley +1 more source

