Results 41 to 50 of about 5,149 (181)
L’artiste pantocrator : le créateur de jeu vidéo au travail
Si le jeu vidéo est bien un nouveau médium artistique, il tire ses spécificités du régime d’interaction qu’il noue avec son spectateur et de la place particulière qu’il lui octroie dans le déploiement de l’œuvre.
Pascal Krajewski
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DeepForestVision: Automated wildlife identification for camera traps of African tropical forests
Chimpanzees (Pan troglodytes) observed on camera trap in Kibale National Park, Uganda. This frame was extracted from a 30 s video classified as chimpanzee by DeepForestVision with a confidence score of 0.99 (©Sebitoli Chimpanzee Project). Abstract Tropical forests are rich in biodiversity but face the rapid loss of their wildlife due to increasing ...
Hugo Magaldi +17 more
wiley +1 more source
Abstract Drama is a subject through which pupils can explore and develop their social learning. Previous research into drama‐based pedagogy has predominantly centred on outcomes that benchmark Autistic socialising against non‐Autistic standards. This corrective ideology has been critiqued in the light of emerging research into the damaging impact of ...
Elise Robinson, Laura Crane
wiley +1 more source
Videogames are interactive works, which means that their meaning is actualized when the software is played. With the interactive loop, the player contributes to reorganize in an always new way the different narrative elements, but it is above all the ...
Martin RINGOT
doaj
Le passage du jeu à la création : le cas du jeu vidéo amateur
The field of amateurs using game creation tools (Unity, Construct 2, RPG Maker, etc.) has been, up to now, little explored. Yet, the activity is important quantitatively and heterogeneous qualitatively.
Pierre-Yves Hurel
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The artisanal underground: gold, subsistence, and subsurface materiality in Colombia
Abstract This article focuses on subsurface materiality to explore how small‐scale gold miners in Colombia navigate formal politics. In much critical research, the underground appears as a space of great developmentalist ambition, whose resources enable corporate expansion and bureaucratic rule.
Jesse Jonkman
wiley +1 more source
This article offers ‘stages’, an original device, to sharpen the focus on a particular divinatory economic performance: the folding of imagined profitable futures into the present to create the impression that profitable futures are imminent or already realized.
Yathukulan Yogarajah
wiley +1 more source
Étudier le design sonore vidéoludique par l’écoute
Ce texte propose de définir le design sonore vidéoludique, de qualifier sa relation avec l’écriture sonore vidéoludique, et de présenter une méthode pour l’analyser. Dans un premier temps, plusieurs définitions seront formulées. Ainsi, le design
Charles Meyer
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Habiter les écologies fantasy : la littérature face au dispositif vidéoludique
Dès les années 1970, le jeu vidéo s’intéresse de manière déterminante au récit. Quels impacts cette forme d’art, native d’un milieu technique marqué par l’informatique, a-t-elle sur notre manière d’appréhender le texte littéraire, de faire l’expérience ...
Pierre-Louis Patoine
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Bruit et jeu vidéo : interférences dans les études vidéoludiques
This introductory article frames the notion of noise as a research problem from the standpoint of game studies. It contextualizes the intellectual foundations on which the contributions of this 18th issue of Sciences du jeu dedicated to the poetry and ...
Hugo Montembeault
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