Results 31 to 40 of about 1,243,585 (222)
La violence dans les jeux vidéo et leurs effets : qu’en pensent les joueurs ?
Le présent article discute de la relation ambiguë qui existe entre les comportements violents et la violence qui est dépeinte dans les jeux vidéo. L’objectif de l’analyse est de mieux comprendre la vision qu’ont les joueurs de la violence véhiculée dans ...
Benoît Gagnon
doaj +1 more source
The Stanley Parable : le joueur contre le narrateur
L’expérience interactive du jeu vidéo permet à tout joueur de concourir à la narration de sa partie. D’un jeu vidéo à l’autre, le dispositif lui laisse une certaine latitude dans la mise en scène des événements et dans leur déroulement.
Douglas Hoare
doaj +1 more source
Jeux vidéo et protestations civiques et politiques
This article proposes an analysis of the links between the virtual space of video games and the physical spaces of protest. The recent movements elucidate the importance of spatial understanding, whether by the protesters or the police to occupy or ...
Hamza Bashandy +2 more
doaj +1 more source
Les jeux vidéo dans les routines quotidiennes
With their commoditization, digital equipments can be used today as analyzers of the transformations of the daily rhythmicities and relations to space and time. By analyzing the territorialisation of video games practices, we study how they mingle in all
Hovig Ter Minassian, Manuel Boutet
doaj +1 more source
Évaluation d'un jeu sérieux pour l'apprentissage de la programmation [PDF]
National audienceVideo games are part of our culture like TV, movies and books. Video games with other goals than entertainment are called: Serious Games.
Jessel, Jean Pierre +3 more
core +2 more sources
Gouverner le joueur dans les jeux vidéo
In the late 1970s, Gibson built the concept of "affordance" to refer objects which are immediately significant in the perceptive area. First inherent to the psychology of perception, this concept has next been used in other fields, especially for design ...
Raphaël Verchère
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This paper proposes that there is value in deploying video games as a form of scholarly critique, particularly in the field of game studies. I adapt the post-critical lens of Greg Ulmer and the institutional theories of Warren Beaty from comics studies ...
Kyle Dase
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Abstract When reading, can the next word in the sentence (word n + 1) influence how you read the word you are currently looking at (word n)? Serial models of sentence reading state that this generally should not be the case, whereas parallel models predict that this should be the case.
Jonathan Mirault +5 more
wiley +1 more source
Des relations entre jouer et créer des jeux vidéo
Playing and creating are two activities which seem to be connected: creativity is a part of playing as well as there is playfulness in the creative process. However, it is not easy to grasp what unites, beyond this intuition, these two activities.
Julie Delbouille, Pierre-Yves Hurel
doaj +1 more source
resume provisoire : L’article propose de centrer l’analyse des interactions entre ville durable et dispositifs numeriques sur les jeux en ligne permettant la simulation de la ville du futur et sa mise en debat.
H. Bailleul, Anne Gagnebien
semanticscholar +1 more source

