Results 11 to 20 of about 30,461 (184)
Climate‐driven ‘species‐on‐the‐move’ provide tangible anchors to engage the public on climate change
Abstract Over recent decades, our understanding of climate change has accelerated greatly, but unfortunately, observable impacts have increased in tandem. Both mitigation and adaptation have not progressed at the level or scale warranted by our collective knowledge on climate change.
Gretta T. Pecl +25 more
wiley +1 more source
Abstract In recent years, research in multimodality has established the benefits of using multiple semiotic modes like image, sound, and text in digital second language (L2) communication. However, researchers have yet to investigate how L2 learners make meaning through embodied modes—or gestures and facial expressions.
Natalie Amgott, Julia A. Gorham
wiley +1 more source
TO FLY THE PLANE: LANGUAGE GAMES, HISTORICAL NARRATIVES, AND EMOTIONS
ABSTRACT The common Western distinction between reason and emotion (which is not found outside Western‐influenced traditions) tends to obscure an important distinction between two kinds of thinking: logical and mathematical reasoning, on the one hand, and, on the other hand, what is sometimes called “situational awareness,” a kind of thinking that ...
William M. Reddy
wiley +1 more source
This article addresses Salvian of Marseille’s treatise on God’s governance (De gubernatione Dei), one of the most important sources for the Germanic peoples’ period of migration at the beginning of the fifth century. It focuses in particular on Salvian’s critique of public entertainment, in the middle of Book VI.
Jonathan Stutz
wiley +1 more source
Abstract Screens and digital media are increasingly present in family environments. This article reports the published data about children's screen use in France and elsewhere. We next synthesize the scientific literature on the relations between screen use and child development and then summarize current national and international guidelines about ...
Jonathan Y. Bernard +2 more
wiley +1 more source
Abstract For some decades now, galleries, libraries, archives, and museums (GLAM) institutions have provided access to information resources in digital format. Although some datasets are openly available, they are often not used to their full potential.
Gustavo Candela, Rafael C. Carrasco
wiley +1 more source
Robust ecological analysis of camera trap data labelled by a machine learning model
Abstract Ecological data are collected over vast geographic areas using digital sensors such as camera traps and bioacoustic recorders. Camera traps have become the standard method for surveying many terrestrial mammals and birds, but camera trap arrays often generate millions of images that are time‐consuming to label.
Robin C. Whytock +17 more
wiley +1 more source
Abstract Introduction The aim of this study was to evaluate the efficacy of a serious exergame in improving the neuropsychiatric symptoms of patients with neurocognitive disorders. Methods X‐Torp is a serious exergame combining motor and cognitive activities.
Philippe Robert +11 more
wiley +1 more source
Castlevania: Lords of Shadow, trahisons salutaires d’un AAA « espagnol »
Il s’agit ici de présenter le jeu Castlevania: Lords of Shadow développé par le studio espagnol de MercurySteam et paru en 2010 essentiellement à travers son gameplay et, plus particulièrement, en instruisant les modalités de l’autonomie du joueur dans ...
Raphaël Estève
doaj +1 more source
La violence dans les jeux vidéo et leurs effets : qu’en pensent les joueurs ?
Le présent article discute de la relation ambiguë qui existe entre les comportements violents et la violence qui est dépeinte dans les jeux vidéo. L’objectif de l’analyse est de mieux comprendre la vision qu’ont les joueurs de la violence véhiculée dans ...
Benoît Gagnon
doaj +1 more source

