Results 11 to 20 of about 375 (138)

‘When God sees us in the circuses’: Salvian of Marseille’s De gubernatione Dei and the critique of Roman society

open access: yesEarly Medieval Europe, Volume 31, Issue 1, Page 3-22, February 2023., 2023
This article addresses Salvian of Marseille’s treatise on God’s governance (De gubernatione Dei), one of the most important sources for the Germanic peoples’ period of migration at the beginning of the fifth century. It focuses in particular on Salvian’s critique of public entertainment, in the middle of Book VI.
Jonathan Stutz
wiley   +1 more source

Young Children and Screens: Guidelines for Intervention during the Perinatal Period from the French National College of Midwives

open access: yesJournal of Midwifery &Women's Health, Volume 67, Issue S1, Page S74-S82, November/December 2022., 2022
Abstract Screens and digital media are increasingly present in family environments. This article reports the published data about children's screen use in France and elsewhere. We next synthesize the scientific literature on the relations between screen use and child development and then summarize current national and international guidelines about ...
Jonathan Y. Bernard   +2 more
wiley   +1 more source

Discovering emerging topics in textual corpora of galleries, libraries, archives, and museums institutions

open access: yesJournal of the Association for Information Science and Technology, Volume 73, Issue 6, Page 820-833, June 2022., 2022
Abstract For some decades now, galleries, libraries, archives, and museums (GLAM) institutions have provided access to information resources in digital format. Although some datasets are openly available, they are often not used to their full potential.
Gustavo Candela, Rafael C. Carrasco
wiley   +1 more source

Jeux vidéo, localisation, traduction automatique et problèmes de genre

open access: yesL'Âge d'or, 2023
L’industrie vidéoludique, considérée depuis longtemps comme un univers majoritairement masculin, évolue grâce à l’apparition d’un grand nombre de personnages féminins et même non binaires dans des jeux AAA.
María Isabel Rivas Ginel   +1 more
doaj   +1 more source

Robust ecological analysis of camera trap data labelled by a machine learning model

open access: yesMethods in Ecology and Evolution, Volume 12, Issue 6, Page 1080-1092, June 2021., 2021
Abstract Ecological data are collected over vast geographic areas using digital sensors such as camera traps and bioacoustic recorders. Camera traps have become the standard method for surveying many terrestrial mammals and birds, but camera trap arrays often generate millions of images that are time‐consuming to label.
Robin C. Whytock   +17 more
wiley   +1 more source

Les jeux vidéo

open access: yesGéographie et Cultures, 2012
For some years, initiatives favouring the constitution of a “video game heritage” have increased in France. They have born from the growing concern of different political or economical actors, and of players’ associations in favour of the ...
Hovig Ter Minassian
doaj   +1 more source

Efficacy of serious exergames in improving neuropsychiatric symptoms in neurocognitive disorders: Results of the X‐TORP cluster randomized trial

open access: yesAlzheimer's &Dementia: Translational Research &Clinical Interventions, Volume 7, Issue 1, 2021., 2021
Abstract Introduction The aim of this study was to evaluate the efficacy of a serious exergame in improving the neuropsychiatric symptoms of patients with neurocognitive disorders. Methods X‐Torp is a serious exergame combining motor and cognitive activities.
Philippe Robert   +11 more
wiley   +1 more source

Castlevania: Lords of Shadow, trahisons salutaires d’un AAA « espagnol »

open access: yesL'Âge d'or, 2023
Il s’agit ici de présenter le jeu Castlevania: Lords of Shadow développé par le studio espagnol de MercurySteam et paru en 2010 essentiellement à travers son gameplay et, plus particulièrement, en instruisant les modalités de l’autonomie du joueur dans ...
Raphaël Estève
doaj   +1 more source

L’habiter posthumain entre inversion et éversion dans la franchise vidéoludique “Watch_Dogs”

open access: yes2i Revista de Estudos de Identidade e Intermedialidade, 2020
Cet article porte sur l’habiter posthumain représenté dans les jeux vidéo cyberpunk de la franchise WATCH_DOGS. Après une redéfinition du posthumain en termes ontogéographiques, les spécificités de l’habiter posthumain seront décrites en tant que ...
Christophe Duret
doaj   +1 more source

De quoi parle-t-on lorsqu’on parle de narration vidéoludique ? Mondialité et narrataire-enquêteur

open access: yesCahiers de Narratologie, 2020
The purpose of this article is to question the centrality of narrative as the driving force behind narration in video games. After having shown how it is appropriate to move from a logic of discourse to a logic of world, we propose, by taking up the ...
Martin Ringot
doaj   +1 more source

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