Results 21 to 30 of about 30,461 (184)

L’habiter posthumain entre inversion et éversion dans la franchise vidéoludique “Watch_Dogs”

open access: yes2i Revista de Estudos de Identidade e Intermedialidade, 2020
Cet article porte sur l’habiter posthumain représenté dans les jeux vidéo cyberpunk de la franchise WATCH_DOGS. Après une redéfinition du posthumain en termes ontogéographiques, les spécificités de l’habiter posthumain seront décrites en tant que ...
Christophe Duret
doaj   +1 more source

De quoi parle-t-on lorsqu’on parle de narration vidéoludique ? Mondialité et narrataire-enquêteur

open access: yesCahiers de Narratologie, 2020
The purpose of this article is to question the centrality of narrative as the driving force behind narration in video games. After having shown how it is appropriate to move from a logic of discourse to a logic of world, we propose, by taking up the ...
Martin Ringot
doaj   +1 more source

Jeux vidéo et protestations civiques et politiques

open access: yesGéographie et Cultures, 2019
This article proposes an analysis of the links between the virtual space of video games and the physical spaces of protest. The recent movements elucidate the importance of spatial understanding, whether by the protesters or the police to occupy or ...
Hamza Bashandy   +2 more
doaj   +1 more source

Jeux vidéo et patrimoine : une conservation amateur ?

open access: yesHybrid, 2014
Le jeu vidéo, tout comme d’autres formes de culture populaire, est un objet culturel qui demeure largement absent des collections des grandes institutions patrimoniales.
Benjamin Barbier
doaj   +1 more source

Parafoveal‐on‐foveal repetition effects in sentence reading: A co‐registered eye‐tracking and electroencephalogram study

open access: yesPsychophysiology, Volume 57, Issue 8, August 2020., 2020
Abstract When reading, can the next word in the sentence (word n + 1) influence how you read the word you are currently looking at (word n)? Serial models of sentence reading state that this generally should not be the case, whereas parallel models predict that this should be the case.
Jonathan Mirault   +5 more
wiley   +1 more source

Les jeux vidéo dans les routines quotidiennes

open access: yesEspace populations sociétés, 2015
With their commoditization, digital equipments can be used today as analyzers of the transformations of the daily rhythmicities and relations to space and time. By analyzing the territorialisation of video games practices, we study how they mingle in all
Hovig Ter Minassian, Manuel Boutet
doaj   +1 more source

Assessing the impact of a family nurse‐led intervention on young mothers’ references to internal states

open access: yesInfant Mental Health Journal: Infancy and Early Childhood, Volume 41, Issue 4, Page 463-476, July/August 2020., 2020
ABSTRACT A mother's propensity to refer to internal states during mother–child interactions is important for her child's developing social understanding. However, adolescent mothers are less likely to reference internal states when interacting with their children.
Amy L. Paine   +5 more
wiley   +1 more source

Gouverner le joueur dans les jeux vidéo 

open access: yesSciences du Jeu, 2019
In the late 1970s, Gibson built the concept of "affordance" to refer objects which are immediately significant in the perceptive area. First inherent to the psychology of perception, this concept has next been used in other fields, especially for design ...
Raphaël Verchère
doaj   +1 more source

Des relations entre jouer et créer des jeux vidéo

open access: yesAppareil, 2021
Playing and creating are two activities which seem to be connected: creativity is a part of playing as well as there is playfulness in the creative process. However, it is not easy to grasp what unites, beyond this intuition, these two activities.
Julie Delbouille, Pierre-Yves Hurel
doaj   +1 more source

Utilisation des jeux vidéo comme support médiatique en enseignement de l'histoire

open access: yesMédiations & Médiatisations
Les jeux vidéo, un médium technologique en constante évolution, dépasse en importance monétaire les industries du cinéma et de la musique (combinées) depuis le début des années 2000.
David Boulanger, Patrick Plante
doaj   +1 more source

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