Results 51 to 60 of about 1,243,585 (222)
Cet article expose la transposition en modalité à distance d’une activité de prototypage papier pour la conception de jeux vidéo se déroulant initialement en présentiel dans le cadre d’un cursus hybride.
Nicolas Szilas, Kim Le
doaj +1 more source
TERRITORIALIZING POWER: The Politics of Presidential Projects in Antananarivo, Madagascar
Abstract Large‐scale infrastructure projects have become a defining feature of African urbanism. The study of the surge in infrastructure investments has largely been conducted against the backdrop of a purported ‘neoliberal global modernity’ in which cities compete to attract international investments.
Fanny Voélin, Lars Buur
wiley +1 more source
Video games and human-computer interfaces, in their development, were fed by drama and performing arts in order to integrate the consideration of the user and the human in their design.
Olivia Levet
doaj +1 more source
Les jeux vidéo font partie des loisirs d’une large proportion de la population. Toutefois, certaines personnes en développent un usage problématique.
Nadine Blanchette-Martin +7 more
semanticscholar +1 more source
DeepForestVision: Automated wildlife identification for camera traps of African tropical forests
Chimpanzees (Pan troglodytes) observed on camera trap in Kibale National Park, Uganda. This frame was extracted from a 30 s video classified as chimpanzee by DeepForestVision with a confidence score of 0.99 (©Sebitoli Chimpanzee Project). Abstract Tropical forests are rich in biodiversity but face the rapid loss of their wildlife due to increasing ...
Hugo Magaldi +17 more
wiley +1 more source
À partir des années 1970, plusieurs jeux vidéo à thématique olympique voient le jour : si les premiers opus sont d’abord des rudimentaires clones du célèbre Pong, d’autres titres plus tardifs participent à l’élaboration d’un genre à part entière, aujourd’
Flavie Falais
semanticscholar +1 more source
Les jeux vidéo dans l'accompagnement éducatif: quelle utilisation par les éducateurs sociaux ? [PDF]
Ce travail de recherche vise à éclairer l’utilisation faite des jeux vidéo par les professionnels de l’éducation sociale. Il est composé de deux axes principaux, à savoir le développement de concepts théoriques et la recherche empirique.
Burgener, Thomas,, Solioz, Emmanuel
core
The artisanal underground: gold, subsistence, and subsurface materiality in Colombia
Abstract This article focuses on subsurface materiality to explore how small‐scale gold miners in Colombia navigate formal politics. In much critical research, the underground appears as a space of great developmentalist ambition, whose resources enable corporate expansion and bureaucratic rule.
Jesse Jonkman
wiley +1 more source
Inside the ice shelf: using augmented reality to visualise 3D lidar and radar data of Antarctica
From 2015 to 2017, the ROSETTA‐Ice project comprehensively mapped Antarctica's Ross Ice Shelf. The campaign imaged the ice‐shelf surface with lidar and its internal structure with ice‐penetrating radar. The first augmented reality (AR) visualisation of the Antarctic Ice Sheet, using the Microsoft HoloLens, is presented.
Alexandra L. Boghosian +8 more
wiley +1 more source
Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction
Contemporary video games often function as digital science fictions that strive to manifest late capitalism’s ultimate self-manifestation. In particular, many popular blockbuster games construct and deploy world systems that operate according to the ...
David M. Higgins
doaj +1 more source

