Results 81 to 90 of about 108,931 (166)

La Première Guerre mondiale et les jeux vidéo

open access: yesConserveries Mémorielles, 2018
Since the beginning of the Centenary of the First World War, we see a lot of production around this event: movies, books, documentaries…The Great War, which was the least represented in video games, begin to be used more and more by developers in their ...
Antoine Maillard
doaj  

Les jeux vidéo : un modèle théorique pour la narration transmédia ?

open access: yes, 2016
Les jeux vidéo peuvent-ils raconter des histoires ? Et, si c’est le cas, quelles sont leurs spécificités narratives ? Ces questions ont longtemps posé problème dans le champ des game studies, car les conceptions traditionnelles du « récit » ne permettent
Barnabé, Fanny
core  

Resistance through Video Game Play: It’s a Boy Thing

open access: yesCanadian Journal of Education, 2006
The male youth in our study used video games to resist institutional authority, hegemonic masculinity, and femininity. Videogame play offered them a safe place to resist authority, which was often limited to small acts of adolescent defiance that could ...
Kathy Sanford, Leanna Madill
doaj   +2 more sources

Les représentations féminines dans les jeux vidéo

open access: yes, 2015
Permettez moi de vous parler de quelque chose qui me tient à cœur : les jeux vidéo. J’étudie l’histoire, que je trouve passionnante, car elle nous apprend nos origines, nous permet ainsi de savoir ce que nous sommes.
Chloé Delacroix
core  

JEUX VIDÉO AU PORTUGAL. LISBONNE : FCA

open access: yesCommunication, Technologies et Développement, 2015
Liliana Costa Zagalo
doaj   +1 more source

UNDERSTANDING THE POWER OF NEW LITERACIES THROUGH VIDEO GAME PLAY AND DESIGN

open access: yesCanadian Journal of Education, 2007
In this article, we provide the results of our examination of the range of multiliteracy activities that engage boys’ time and attention, and the types of literacy skills and understandings they learn through their engagement with alternative texts.
Kathy Sanford, Leanna Madill
doaj   +2 more sources

Morphologie des jeux vidéo

open access: yes, 2007
International audienceThis paper is part of an experimental approach aimed at developing a classification adapted to video games. Inspired by the methodology used by Propp to classify Russian fairy tales, we have identified recurring patterns in the ...
Alvarez, Julian   +4 more
core   +3 more sources

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