Results 1 to 10 of about 3,048,804 (307)

Machine-learning media bias. [PDF]

open access: yesPLoS One, 2022
We present an automated method for measuring media bias. Inferring which newspaper published a given article, based only on the frequencies with which it uses different phrases, leads to a conditional probability distribution whose analysis lets us automatically map newspapers and phrases into a bias space.
D'Alonzo S, Tegmark M.
europepmc   +5 more sources

How to insert visual information into a whiteboard animation with a human hand? Effects of different insertion styles on learning

open access: yesSmart Learning Environments, 2023
Whiteboard animations have become very popular in recent years. They are mainly used in distance education, where learners can acquire knowledge individually and without the help of a teacher. However, there is little empirical evidence on how whiteboard
Felix Krieglstein   +5 more
doaj   +1 more source

The influence of the order and congruency of correct and erroneous worked examples on learning and (meta-)cognitive load

open access: yesFrontiers in Psychology, 2022
Several studies highlight the importance of the order of different instructional methods when designing learning environments. Correct but also erroneous worked examples are frequently used methods to foster students’ learning performance, especially in ...
Lukas Wesenberg   +5 more
doaj   +1 more source

What variables are connected with system usability and satisfaction? Results from an educational virtual reality field trip

open access: yesComputers & Education: X Reality, 2023
Exploring the usability of educational virtual reality (VR) is essential. Research in this area can explain the adoption of VR as a new technology, contribute to examining paths toward effective learning, and provide recommendations for effective ...
Maximilian C. Fink   +2 more
doaj   +1 more source

Successful learning with whiteboard animations – A question of their procedural character or narrative embedding?

open access: yesHeliyon, 2023
Although whiteboard animations are increasingly used for educational purposes, there is little empirical evidence as to why such animations can enhance learning. To specify essential elements, their dynamic visual presentation, as well as their narrative
Sascha Schneider   +3 more
doaj   +1 more source

Do self-created metacognitive prompts promote short- and long-term effects in computer-based learning environments?

open access: yesResearch and Practice in Technology Enhanced Learning, 2021
Students must engage in self-regulated learning in computer-based learning environments; however, many students experience difficulties in doing so. Therefore, this study aims to investigate self-created metacognitive prompts as a means of supporting ...
Katharina Engelmann   +2 more
doaj   +1 more source

How organization highlighting through signaling, spatial contiguity and segmenting can influence learning with concept maps

open access: yesComputers and Education Open, 2021
Concepts maps can be an effective way to present conceptual relationships to learners. However, teachers using concept maps suffer from a lack of evidence-based design principles.
Sascha Schneider   +3 more
doaj   +1 more source

Media multitasking and implicit learning [PDF]

open access: yesAttention, Perception, & Psychophysics, 2017
Media multitasking refers to the simultaneous use of different forms of media. Previous research comparing heavy media multitaskers and light media multitaskers suggests that heavy media multitaskers have a broader scope of attention. The present study explored whether these differences in attentional scope would lead to a greater degree of implicit ...
Kathleen S, Edwards, Myoungju, Shin
openaire   +2 more sources

Impact of Interest Congruence on Study Outcomes

open access: yesFrontiers in Psychology, 2022
Grounding on Holland’s RIASEC model of vocational interests and the respective assumptions on person-environment fit (congruence), this paper focuses on how congruence is related to study outcomes, especially students’ persistence, performance, and ...
Bernhard Ertl   +2 more
doaj   +1 more source

EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.

open access: yesInternational Journal of Serious Games, 2017
Game-based learning (GBL) is often found to be technologically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state of the art technologies.
Samantha Jane Clarke   +5 more
doaj   +1 more source

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