ADAPTACIÓN DE LAS MÉTRICAS DE REUSABILIDAD DE LA INGENIERÍA DEL SOFTWARE A LOS LEARNING OBJECTS
La reusabilidad se considera una característica esencial de los learning objects, los cuales constituyen la idea central de las aproximaciones actuales a la estandarización del diseño de contenidos de aprendizaje.
Juan J. Cuadrado-Gallego
doaj
The Experience of Using the Scrum Process in the Production of Learning Objects for Blended Learning
The technological resources used for pedagogical innovation in the form of distance education have increasingly been incorporated into face-to-face education.
Raphael Winckler de BETTIO +3 more
doaj +1 more source
The Evolution of Learning Object Repository Technologies: Portals for On-line Objects for Learning
Learning objects are the digital files that are used to construct e-learning experiences, and repositories provide mechanisms to encourage their discovery, exchange, and reuse. Portals for On-line Objects in Learning (POOL) is a consortium project of the
Griff Richards +3 more
doaj
The list of barriers and enablers that influence the use of open educational resources (OER) is extensive. Factors and influences relating to reuse may have been noted within projects, operating within a short time span, or within specific conditions ...
Chris Pegler
doaj +1 more source
Organizational scenarios for the use of learning objects [PDF]
Organizational scenarios presents the following three scenarios for working with learning objects in Dutch higher education and institutions: Scenario 1: Self-regulation (community scenario) Scenario 2: Institutional regulation Scenario 3: Network ...
Hermans, Henry, De Vries, Fred
core +1 more source
div class="abstract_container"> Abstract: The Online Tutoring Skills (OtiS) e-workshop described in this chapter makes a significant contribution to knowledge of how to effectively design and manage virtual conferences or e-workshops.
Terry Anderson
doaj +1 more source
Object oriented learning objects
<span>We apply the object oriented software engineering (OOSE) design methodology for software objects (SOs) to learning objects (LOs). OOSE extends and refines design principles for authoring dynamic reusable LOs. Our learning object class (LOC) is a template from which individualised LOs can be dynamically created for, or by, students.
openaire +2 more sources
The possible deployment of learning objects with eight educational ambitions of Dutch institutions of higher education [PDF]
Choosing for learning objects discusses eight educational ambitions and the possible roles of learning objects in realising these ambitions. The eight educational ambitions are: (1) Creating independent learning pathways, for example for lifelong ...
Schoonenboom, Judith +2 more
core
Libraries in Second Life: New Approaches to Education, Information Sharing, Learning Object Implementation, User Interactions and Collaborations [PDF]
Three-dimensional virtual worlds such as Second Life continue to expand the way they provide information, learning activities, and educational applications. This paper explores the types of learning activities that take place in Second Life and discusses
Susan Smith Nash
doaj
A Framework for the Design and Implementation of Learning Objects: a Competence-based Approach [PDF]
This paper presents a framework for the design and implementation of learning objects using a competence-based approach. This framework is illustrated by the development of a standalone Windows application (Trilho GOA) whose primary purpose is to create ...
Antunes, Pedro +5 more
core

