Results 31 to 40 of about 1,059,890 (343)
TELLING ENGAGING INTERACTIVE STORIES WITH EXTENDED REALITY (XR): BACK TO 1930S IN ZURICH’S MAIN TRAIN STATION [PDF]
With increasing technical feasibility of extended reality (XR) on smartphones and tablets, we also witness increasing versatility in the use of the mixed reality (MR) (i.e., rather than augmented or virtual) in utility-oriented apps (e.g., for navigation,
Y. Pulver +4 more
doaj +1 more source
Competition Strategies for Location-Based Mobile Coupon Promotion
Location-based service heightens consumers’ shopping convenience. By utilizing spatial flexibility of consumers, retailers can target consumers via location-based mobile coupons (LBMCs) to enhance market performance.
Pengcheng Xia +3 more
doaj +1 more source
Cultural Heritage Game Design Based on the Collective Memory Reconstruction Model [PDF]
Current methods for constructing collective memory of urban cultural heritage mainly rely on landscaping and museum exhibitions, however, these methods lack engagement and fun, making it difficult for people to form deep memories and a sense of place for
Liu Wenqian, Nie Xiaomei
doaj +1 more source
Requirements for Location-Based Games for Social Interaction
Social interaction is part of the fabric of society, and is essential to challenge many types of social barriers. Location-based games provide a means to foster such interaction in local communities. The design of such games is currently based primarily on designer experience and on literature on game design in general, and not on an understanding of ...
Xavier Fonseca +3 more
openaire +4 more sources
StarBorn: Towards making in‐situ land cover data generation fun with a location‐based game
Data contributed by a large number of non‐experts is increasingly used to validate and curate land cover data, with location‐based games (LBGs) developed for this purpose generating particular interest.
Manuel F. Baer, F. Wartmann, R. Purves
semanticscholar +1 more source
Two-Player Location Game in a Closed-Loop Market with Quantity Competition
This paper considers the two-player location game in a closed-loop market with quantity competition. Based on the Cournot and Hotelling models, a circle model is established for a closed-loop market in which two players (firms) play a location game under
Xiaofeng Chen +2 more
doaj +1 more source
A MADM Location Privacy Protection Method Based on Blockchain
Location-based services make life easier, but they also involve privacy leakage issues. Many location privacy protection algorithms have been proposed to protect the privacy of users.
Hui Wang +5 more
doaj +1 more source
Recently, the growing ubiquity of location-based service (LBS) technology has increased the likelihood of users’ privacy breaches due to the exposure of their real-life information to untrusted third parties.
Mulugeta Kassaw Tefera, Xiaolong Yang
doaj +1 more source
Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes
Augmented reality (AR) is an emergent technology that overlays virtual objects into the real environment. Lately, AR is gaining prominence in education because of its increasing affordability through computers or mobile technologies.
Maria Cristina Costa +2 more
doaj +1 more source
This study investigates how remote multiplayer gameplay, enabled through Augmented Reality (AR), transforms spatial decision-making and enhances player experience in a location-based augmented reality game (LBARG).
Yasas Sri Wickramasinghe +3 more
doaj +1 more source

