Results 31 to 40 of about 2,029,864 (312)

Enhancing Learning of System Modelling through 360 Virtual Reality Video and 3D Printing [PDF]

open access: yes, 2019
This research investigates the impact of experiential learning methods in teaching system modelling in a higher education ICT classroom. We hypothesize that the integration of visualization and gamification by incorporating 3d printed objects and a ...
Birt, James R.   +2 more
core   +2 more sources

The Relationship between Learning Motivation and Self Efficacy among Nursing Students [PDF]

open access: yesResearch and Development in Medical Education, 2015
Introduction: Self-efficacy and learning motivation are two important variables for professional learning, leading to academic success. Nursing students’ learning motivation and self-efficacy have been considered in different studies separately ...
Hassankhani Hadi   +3 more
doaj   +1 more source

Vocation, motivation and approaches to learning: a comparative study [PDF]

open access: yes, 2015
Purpose – The individual characteristics of students can have a strong influence on the success of the adopted innovations in terms of their transferability and sustainability.
Arquero Montaño, José Luis   +2 more
core   +1 more source

The Effect of Infographic Media on Environmental Pollution to Increase Student's Learning Motivation

open access: yesBioedukasi: Jurnal Pendidikan Biologi, 2023
This study aims to determine the effect of infographic media on environmental pollution material to increase learning motivation of 10th-grade students SMAN 10 Palembang.
Saleha Putri Liana   +2 more
doaj   +1 more source

Attitude and Motivation for Learning English and their Impact on Performance: A Study on Engineering Students of Jessore University of Science and Technology [PDF]

open access: yes, 2018
Learners\u27 cognitive, metacognitive, individual differences and demographic characteristics have been found having profound impact on their linguistic performance.
Chowdhury, F. (Fariha-Tuz-Zahra)   +2 more
core  

Preferences of Pediatric Patients and Their Caregivers for Chemotherapy‐Induced Nausea and Vomiting Control Endpoints: A Mixed Methods Study

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Purpose Although not always achieved, complete chemotherapy‐induced nausea and vomiting (CINV) control is the conventional goal of CINV prophylaxis. In this two‐center, mixed‐methods study, we sought to understand the preferences of adolescent patients and family caregivers for CINV control endpoints.
Haley Newman   +8 more
wiley   +1 more source

Learners’ motivation and learning strategies in english foreign language (EFI) in Indonesian context [PDF]

open access: yes, 2011
This paper focuses on the field of individual differences in English Foreign Language (EFL) teaching and learning. Both motivation and language learning strategies in individual differences of students are emphasized among other factors.
Hamdan, Abdul Rahim, Mattarima, Karim
core  

Large‐scale bidirectional arrayed genetic screens identify OXR1 and EMC4 as modifiers of αSynuclein aggregation

open access: yesFEBS Open Bio, EarlyView.
Activation of the mitochondrial protein OXR1 increases pSyn129 αSynuclein aggregation by lowering ATP levels and altering mitochondrial membrane potential, particularly in response to MSA‐derived fibrils. In contrast, ablation of the ER protein EMC4 enhances autophagic flux and lysosomal clearance, broadly reducing α‐synuclein aggregates.
Sandesh Neupane   +11 more
wiley   +1 more source

Students’ Motivation for Learning in Virtual Learning Environments

open access: yesPaidéia (Ribeirão Preto), 2015
The specific characteristics of online education require of the student engagement and autonomy, factors which are related to motivation for learning. This study investigated students’ motivation in virtual learning environments (VLEs). For this, it used
Andrea Carvalho Beluce   +1 more
doaj   +1 more source

Games that Motivate to Learn

open access: yes, 2011
To accomplish this fit, game designers could not conceal the learning within a game, but explicitly communicate the constructed knowledge to the player. Progressive feedback, the availability of various learning styles in the game, and the embedding of the game in a social environment, might satisfy students’ needs for competence, autonomy and ...
Deen, M., Schouten, B.A.M.
openaire   +2 more sources

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